I recently learned how mcx has the ability to view and extract multiple obs (mdl).
Question(s) I have are:
1. Are the objects first placed in a scenery (ADE) then added to MCX as an bgl?
2. Is there a requirement to add a library xml? What is the purpose of the xml?
3. Can the objects (MDL) be added to ADE? Are they objs or mdl?
4. What can be done with the mdl once extracted from the MCX bgl>
5. What is the advantage of adding obj to MCX in a one lump bgl?
I am just trying to learn and understand the working of it all..
Thanks
PS, I assume that a texture file accompanies the mdl somehow similiar to a scenery/texture setup.
Question(s) I have are:
1. Are the objects first placed in a scenery (ADE) then added to MCX as an bgl?
2. Is there a requirement to add a library xml? What is the purpose of the xml?
3. Can the objects (MDL) be added to ADE? Are they objs or mdl?
4. What can be done with the mdl once extracted from the MCX bgl>
5. What is the advantage of adding obj to MCX in a one lump bgl?
I am just trying to learn and understand the working of it all..
Thanks
PS, I assume that a texture file accompanies the mdl somehow similiar to a scenery/texture setup.
Last edited: