spotlope
FSDevConf team
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I might be just missing this, and if so I apologize. Is it possible to somehow use wildcards to add a new texture to a material template? I'm using Blender to create my objects, but the end target is objects with PBR materials. I've created a material template in MCX that enables PBR and sets all the values as I need them, but I also need to add entries for the metallic texture. The texture will use the same naming as the diffuse texture, but with an extension of "_metallic.dds" instead of "_diffuse.dds". I can do it manually, but it would be amazing if there was a way to just add this to my template.

