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MSFS20 Adding Parking to Finished Airport

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I was wondering if someone could help me with getting some parking to work in an airport I just finished. It seems there are only 4 or 5 parking spot at the entire airport. I tried loading ADE ,however it will not open the airport through XML. or BGL. files. I have the current build ADE v20.22.8157 ALPHA (pro). / Running MSFS 1.29.30.0

FlightSimulator_tZMnoMkx7R.jpg
 
No help in this forum, really what a bummer that no one cares . Only asking for some input.Everyone interested for themselves.
 
It's just slow now and I don't know the answer. I've only worked with the SDK. Which you could do, but requires doing taxiways from scratch.
 
If no one replies then generally they do not have an answer. Also this is a holiday period for many and they may well be focussing on their families or other non FS related things.

Suggesting that no one cares is really unhelpful.
 
No help in this forum, really what a bummer that no one cares . Only asking for some input.Everyone interested for themselves.
I was wondering if someone could help me with getting some parking to work in an airport I just finished. It seems there are only 4 or 5 parking spot at the entire airport. I tried loading ADE ,however it will not open the airport through XML. or BGL. files. I have the current build ADE v20.22.8157 ALPHA (pro). / Running MSFS 1.29.30.0

View attachment 85535
You have "just finished" the airport
So you have a project in Dev mode,right?

Open the scenery editor, add taxiwayparkings
It is as simple as that

You will get warnings because the parkings are not connected to the main graph, this means the AI or the atc will not use them, but you can spawn on them.

To get rid of the error, your need to connect each parking and runway to a taxiway
 
Hello:

IIUC, you created a new KONT via MSFS DevMode GUI because you were unable to find the default KONT via the ADE GUI ??

https://www.fly.faa.gov/Information/west/zla/ont/ONT_layout.pdf

https://www.google.com/maps?ll=34.056111,-117.601111&q=34.056111,-117.601111&hl=en&t=h&z=14


AFAIK, you are working on ICAO KONT which is accessible for editing via ADE as a Replacement for MSFS' "generic airport".


Assuming you may be interested, this info is for use of ADE Alpha -21 HotFix-5 to Replace the MSFS default KONT aiport.


First, download / install the latest ADE Alpha-21, followed by HotFix-4 and HotFix-5 (aka "HF-4 & HF-5")

https://www.fsdeveloper.com/forum/threads/ade-2020-alpha-21-hotfix-4.454244/

https://www.fsdeveloper.com/forum/threads/ade-2020-alpha-21-hf5.455259/post-902030


In ADE: Menu > File > Create Project From MSFS BGL (to import the MSFS default airport from its new sub-folder location)

NOTE: ADE has a Alpha build 'Bug'; KONT is a default "Stock" airport, but Asobo moved many airports to a new sub-folder


Note as well that the Fault Finder feature in ADE ADE Alpha-21 HotFix-5 reportedly may not yet work properly.

So, as mamu advises, check that all airport infrastructure objects are linked 'correctly' to avoid errors and to enable A.I. Traffic etc.


Follow the SDK naming rules (ADE will also attempt to correct some aspects of project naming for you)

Enter KONT in the ICAO field, then click [Check] button

Fill in the other fields at the top left of the ADE project input form (do not fill in other fields, or check other check-boxes yet):

Click [Go] button, then Browse / Select (...from the MS-Store version of MSFS):

[MSFS-2020_Packages install path]\Official\OneStore\fs-base-genericairports\scenery\0202\APX16190.bgl


Check: 2-Way Edit to use either ADE Alpha-21 HotFix-5 MSFS DevMode GUI (...live in a MSFS flight session) to edit this copy of KONT

NOTE: Other check-boxes are optional ...depending on whether one creates custom content or lists a project via MS-Store etc.


Review all PDF and CHM Help files packaged with ADE downloads; also refer to the ADE Online Help:



Use the Search feature on the MSFS SDK Documentation website for additional info:

https://docs.flightsimulator.com/html/Introduction/Introduction.htm

PS:

For MSFS DevMode GUI, the online SDK Docs have a tutorial which gives a good overview of the steps to exclude / replace airports:



That DevMode tutorial branches and provides links to steps for excluding / replacing or adding new scenery objects to a project.


One may click on the 'Magnifying Glass" icon to open a Search text box (the fewer words entered the better) to query the SDK Docs.




If using ADE Alpha-21 HotFix-5, IIRC, after a "Build", ADE offers to copy [Package name] sub-folder into the MSFS_Packages\Community sub-folder; otherwise one can manually copy [Package name] sub-folder into the MSFS_Packages\Community sub-folder.

To load and view one's [Package name], one must fully re-start the MSFS app.

This may help get you a bit farther along with your ADE project. :idea:


BTW:

For more info on how to use ADE work-space GUI:

Review all PDF and CHM Help files packaged with ADE Alpha-21 HotFix -4 & -5 downloads; also refer to the ADE Online Help:


Additionally, although there are some changes in ADE Alpha for MSFS 2020, most general work-flow is similar to prior ADE versions.

See: ADE 1.65 PDF Manual with a web browser or Adobe Acrobat Reader DC:


ADE 1.65 PDF Manual download:

http://www.mediafire.com/download/8rp6jr7en9xwdls

...from this web page:

https://www.scruffyducksoftware.com/downloads


I hope this helps you in ADE Alpha-21 HotFix-5 with a (Replacement copy) of MSFS' default KONT for your project. :)


PS: Are "space craft" now parked at KONT ? :laughing:

kont_floating_objects-jpg.85668


GaryGB
 

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Gary GB, Wow! Thank you so very much sir. I have some hope that all my work was not in vain. I'll give it a go and see if I can get it work . Will report back. CHEERS...
 
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