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ADE 1.67.5775 Beta

The beta is working well here, with P3D v3.1. Been juggling with 10 airports out of 34 so far, no problems.
 
Several weeks ago, I ran into an unusual situation regarding line textures. I fixed it. But, since no one was (at that time) reporting such an error and its cause was not clear, I set it aside for further investigation.

Whatever its cause, it appears to be the same error you are reporting. Attached is the .dll I am currently using and which seems to fix your issue as well. Rename your current ADE_GroundPolys.dll by suffixing it with ".xxx" (or otherwise) and replace it with the attached.

If it works for you, continue to use it. Meanwhile, I'll resume my investigation as to the cause so that I can fully fix it prior to making another general release.

Don

I just ran into this problem. Your new dll fixed it.
 
I also have been using the BETA since it was made available and then 2 weeks ago, it "failed to update"...or actually could not connect to what I assume was the original dwnld site. I then redownload and all has been fine.
Now for the 25 cent question...and please do shoot..am still learning, but what is the difference between what ADE loads from "Recent files" and "open from bgl" (given both are the very same airport stored and compiled by ADE?
I noticed that using the "open from bgl" drops all of the addon objects. Listing the "Models" returns "none". But if the "resent files" option is chosen, the "Models" are present...BUT are not included in the next "compile". I fixed this with building a bgl library of all the models, but am curious as to the difference between the 2 selections?
Thanks in advance.
Lemon
 
Hello Lemon, welcome to the forum,

Recent files should be the list of airport ad4 files that you should be working with at all times,
the BGL file is the ad4 file compiled to a bgl file to use in the Flight Sim only
not a good idea to work with the compiled BGL, if you then compile a bgl file a lot of data can go missing, this is why it is only ever recommended to use the ad4 file at all times when working on your airport
if you have the models in your ADE models list make sure you have the textures for them in an active texture folder to see them in the Sim
if you have any further questions always feel free to yell out :)
 
As Ray says, the ADE project file contains much information that is not available in the bgl file. This includes things like terrain and custom ground polys plus a lot of other information. Also it is known that repeated loading and compiling the bgl file can cause rounding errors in some sensitive values such as coordinates. You mention the difference between Recent Files and Open from Bgl. Well they are quite different and you should be comparing Recent Files with Open Airport since both work with the ADE project file (.ad4 extension) Open from Bgl should only be used where you do not have a project file but want to start from an existing Bgl file. In that case we use Open from Bgl but immediately save it to a project file and then only work with the project file.
 
Hello Lemon, welcome to the forum,

Recent files should be the list of airport ad4 files that you should be working with at all times,
the BGL file is the ad4 file compiled to a bgl file to use in the Flight Sim only
not a good idea to work with the compiled BGL, if you then compile a bgl file a lot of data can go missing, this is why it is only ever recommended to use the ad4 file at all times when working on your airport
if you have the models in your ADE models list make sure you have the textures for them in an active texture folder to see them in the Sim
if you have any further questions always feel free to yell out :)

WOW...this really helps. MANY THANKS! for the education. With this info and the additional from Jon, I am miles ahead of where I "thought" I was.
THANK YOU!
Lemon
 
As Ray says, the ADE project file contains much information that is not available in the bgl file. This includes things like terrain and custom ground polys plus a lot of other information. Also it is known that repeated loading and compiling the bgl file can cause rounding errors in some sensitive values such as coordinates. You mention the difference between Recent Files and Open from Bgl. Well they are quite different and you should be comparing Recent Files with Open Airport since both work with the ADE project file (.ad4 extension) Open from Bgl should only be used where you do not have a project file but want to start from an existing Bgl file. In that case we use Open from Bgl but immediately save it to a project file and then only work with the project file.

Jon, I really appreciate your insight...it helps A LOT! I have been using ADE for years and would feel lost without it. Have always wondered about this I very much appreciate you taking the time to educate.
MANY THANKS!
 
Hi,
Trying ADE for the very first time! Exiting - but unfortunately problems.....

I use P3Dv3.1. Just downloaded the beta-version. I want to try to follow the chapter 3.0 "Creating a New Airport from Scratch".
On starting ADE the autoconnect checkbox in the upper right corner is checked (but it is disabled menaing that I can not uncheck/check it!)
The test-box is green. The ADE display in general is white.
Trying to ADE right-click on an empty spot in the ADE display, no popup menu is shown and therefore I cant select "Center on Aircraft".
Is this an error in the beta-version?
I have dotNET version 4.5, FSUIPC4.949 and MSXM as described in requirements. Must it be dotNET version 3.5 or is it OK with dotNet ver 4.5?

Best Regards
Lars
 
ADE is not going to connect until you have a project open. Neither will right click work. If you want to start a new airport from scratch then you need to go to the File Menu and select New Airport. Once you complete and save the basic airport reference data then ADE should become active.
 
Thank you Jon (scruffyduck)! It Works just fine now.
I just want to tell you that there seems to bee an error in the official ADE 1.65 manual. In Chapter 3 (Creating a New Airport from Scratch) you are not supposed to create the new airport until after you have slewed your aircraft in FS (choosing a location) and centered it on the aircraft (by rightclicking and choosing from the popup menu). My problem was that the display was "dead" so to speak, without the yellow gridded surface and without the popup menu.
BUT - This ADE program is just marvelous!! THANK YOU!!
 
Thanks for the feedback. I will ask Helli (our documentation guru) to update as required. In fact it seems correct other than the user needs to Select File > New Airport to activate the display. It seems probable to me that I changed the way ADE works and failed to inform Helli :oops:

The other way to get things started is to open another airport first so that ADE will connect to the sim and then will be active when you start a new airport
 
An explanation, not an excuse ;):

Please keep in mind, that the Manual is valid for ADE v.1.65.
Of course the Beta-version 1.67 has (by definition) a lot of changes.
I try to keep track of them.
But a documentation update only makes sense, when a new "final" ADE-version is published by Jon.
(After all I am known as a lazy person :D)

Helli
 
Oh No Helli, I do not believe you are lazy. :-)
I really appreciate the fine job you and Jon is doing by developing and describe the use of this fine tool. Thanks to both of you!!
 
The attached file contains a beta version of ADE which includes support for P3D v3.

Please note that if there are any new features or facilities in v3 over P3d v2 then support for them is not included but will become available in later versions. This version does two things:
  • Provides a P3D v3 option for ADE when that sim is present on the users computer
  • No longer automatically offers Addon Scenery\scenery as a default folder to compile to. ADE now checks to see if that folder is present in the user installation (this is version independent) and if it is not then the option to use it to compile to will be unavailable. Should the user manually add such a folder say to P3D v3 then ADE should automatically make it available as a compile to option.
This is a zip file with no installer. To install
  • Unzip the zip file to a suitable location. Do not install it into any sim or over your existing version of ADE. Install it into a fresh location
  • Run it and use the New User Wizard to set up your options
Please be aware this is a beta. I would appreciate any feedback on issues

The file can be downloaded here: http://www.mediafire.com/download/a7ue3ugmcuvxm5h/ade_167_5775_beta.zip



I have tried three times to install the beta. I have excluded that directory from Norton's scans and Norton still deletes the ADE application file every time I run it. Any suggestions?

Mike Eppright (KMEM)
 
Not really - we know that file is safe. You could turn Norton off temporarily but I guess it will stop the executable from running when you turn it back on. Has Norton updated recently?
 
Report to Norton and not a virus file. ADE is working project. Norton will update and won't attack ADE file ever again. I don't have Norton I have McAfee.

Stuart
 
Jon, I have been using this beta for several months with no problems...until I went from a 6core processor to an 8core. ADE v01.67.5775, with P3Dv3 will now hangs (no response) with connected to P3D and you move the aircraft. It comes back to life after a minute or 2, but then hangs again. This only appears to happen while "connected" to P3Dv3. This is a Windows 10 Pro/64bit system.
Now, that said, I found that if I set the CPU Affinity to only (1) processor for ADE, it works...no hangs. Again, with a 6core AMD processor, I had no such failures and I use ADE daily.
FYI
Lemon
 
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