Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


Several weeks ago, I ran into an unusual situation regarding line textures. I fixed it. But, since no one was (at that time) reporting such an error and its cause was not clear, I set it aside for further investigation.
Whatever its cause, it appears to be the same error you are reporting. Attached is the .dll I am currently using and which seems to fix your issue as well. Rename your current ADE_GroundPolys.dll by suffixing it with ".xxx" (or otherwise) and replace it with the attached.
If it works for you, continue to use it. Meanwhile, I'll resume my investigation as to the cause so that I can fully fix it prior to making another general release.
Don



Hello Lemon, welcome to the forum,
Recent files should be the list of airport ad4 files that you should be working with at all times,
the BGL file is the ad4 file compiled to a bgl file to use in the Flight Sim only
not a good idea to work with the compiled BGL, if you then compile a bgl file a lot of data can go missing, this is why it is only ever recommended to use the ad4 file at all times when working on your airport
if you have the models in your ADE models list make sure you have the textures for them in an active texture folder to see them in the Sim
if you have any further questions always feel free to yell out![]()

As Ray says, the ADE project file contains much information that is not available in the bgl file. This includes things like terrain and custom ground polys plus a lot of other information. Also it is known that repeated loading and compiling the bgl file can cause rounding errors in some sensitive values such as coordinates. You mention the difference between Recent Files and Open from Bgl. Well they are quite different and you should be comparing Recent Files with Open Airport since both work with the ADE project file (.ad4 extension) Open from Bgl should only be used where you do not have a project file but want to start from an existing Bgl file. In that case we use Open from Bgl but immediately save it to a project file and then only work with the project file.



The attached file contains a beta version of ADE which includes support for P3D v3.
Please note that if there are any new features or facilities in v3 over P3d v2 then support for them is not included but will become available in later versions. This version does two things:
This is a zip file with no installer. To install
- Provides a P3D v3 option for ADE when that sim is present on the users computer
- No longer automatically offers Addon Scenery\scenery as a default folder to compile to. ADE now checks to see if that folder is present in the user installation (this is version independent) and if it is not then the option to use it to compile to will be unavailable. Should the user manually add such a folder say to P3D v3 then ADE should automatically make it available as a compile to option.
Please be aware this is a beta. I would appreciate any feedback on issues
- Unzip the zip file to a suitable location. Do not install it into any sim or over your existing version of ADE. Install it into a fresh location
- Run it and use the New User Wizard to set up your options
The file can be downloaded here: http://www.mediafire.com/download/a7ue3ugmcuvxm5h/ade_167_5775_beta.zip

