ADE 1.79, P3Dv5.2hf1,
I have 2 issues here.
1. I had modified the Airport elevation and recompiled. This all worked fine and ADE now shows Revised ALT. I then later went back to put the elevation back to Stock. ADE gave me the obligator warning and I accepted.
It said OK. When I went back to the Airport Properties, it had an elevation of -9999999.99 ? When I ran the fault finder, all ILS's had wrong altitude ( the previous value) I Then changed the altitude back to the stock airport's elevation . ADE still shows Revised ALT. (of coarse, it thinks I changed it ) I had to go back and change all objects and ground poly's back to the stock altitude. I was then able to tell ADE it was no longer Revised by using the RAW data editor ( Pro Key). Not sure why ADE is not finding the stock airport's elevation. ( isn't it searching p3d stock airports looking for same ICAO id ) ?
2. I have ADE setup to compile to a separated development folder ( AirportDesignEditorProjects ) on a separate disk from the running P3D. When I compile, it puts the afcad, obj and cvx, gp bgls in the proper designated directory. However, I noticed that when I change the airport elevation and compiled the airport, ADE put the xxx_ALT.bgl directly into P3D scenery/world/scenery directory ??? This should be placing this file where I told it to compile to ?
Question about the altitude BGL . I was under the impression that since P3Dv4.5 that Lockheed Martin changed the way these airport elevations were handled and that instead of looking only in world\scenery that it took the last loaded airport bgl file in the hierarchy. This basically meant that the world\scenery was no longer needed. Is this a wrong understanding?
(I know there are 2 different issues here, but are related to the handling of Airport Elevation changes.)
I have 2 issues here.
1. I had modified the Airport elevation and recompiled. This all worked fine and ADE now shows Revised ALT. I then later went back to put the elevation back to Stock. ADE gave me the obligator warning and I accepted.
It said OK. When I went back to the Airport Properties, it had an elevation of -9999999.99 ? When I ran the fault finder, all ILS's had wrong altitude ( the previous value) I Then changed the altitude back to the stock airport's elevation . ADE still shows Revised ALT. (of coarse, it thinks I changed it ) I had to go back and change all objects and ground poly's back to the stock altitude. I was then able to tell ADE it was no longer Revised by using the RAW data editor ( Pro Key). Not sure why ADE is not finding the stock airport's elevation. ( isn't it searching p3d stock airports looking for same ICAO id ) ?
2. I have ADE setup to compile to a separated development folder ( AirportDesignEditorProjects ) on a separate disk from the running P3D. When I compile, it puts the afcad, obj and cvx, gp bgls in the proper designated directory. However, I noticed that when I change the airport elevation and compiled the airport, ADE put the xxx_ALT.bgl directly into P3D scenery/world/scenery directory ??? This should be placing this file where I told it to compile to ?
Question about the altitude BGL . I was under the impression that since P3Dv4.5 that Lockheed Martin changed the way these airport elevations were handled and that instead of looking only in world\scenery that it took the last loaded airport bgl file in the hierarchy. This basically meant that the world\scenery was no longer needed. Is this a wrong understanding?
(I know there are 2 different issues here, but are related to the handling of Airport Elevation changes.)