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Hi Jon,
Sorry to be a pain in the wherever you want it
.
If you followed the 0.0.42 thread, you must have noticed the problems with a.o. NSTU.
Now, NSTU is an airport made with ADE 155 with an alt.bgl in the world scenery, a bunch of flattens and another flatten (for the two lakes at still another level) in a seperate folder.
I imported this airport with ADE 160, added some ground polys and saved and compiled as an NSTU_test.bgl.
The ground polys only show up at a certain zoom level in topdown view.
I noticed that the alt.bgl was not updated. I backed it up and had ADE 160 make a new one. It did not and some of the flattens are missing (hence George's weird looking screenshots and now mine).
I have also problems still with DA16 where several flattens are present.
At other airports with just one flatten I do not have any problems.
Could you shed some light on this please?
Roby
Sorry to be a pain in the wherever you want it
If you followed the 0.0.42 thread, you must have noticed the problems with a.o. NSTU.
Now, NSTU is an airport made with ADE 155 with an alt.bgl in the world scenery, a bunch of flattens and another flatten (for the two lakes at still another level) in a seperate folder.
I imported this airport with ADE 160, added some ground polys and saved and compiled as an NSTU_test.bgl.
The ground polys only show up at a certain zoom level in topdown view.
I noticed that the alt.bgl was not updated. I backed it up and had ADE 160 make a new one. It did not and some of the flattens are missing (hence George's weird looking screenshots and now mine).
I have also problems still with DA16 where several flattens are present.
At other airports with just one flatten I do not have any problems.
Could you shed some light on this please?
Roby

