- Messages
- 34,925
- Country
Not specifically but I think some folks have found a way round it and might replyEDIT: Is there any way selecting a different folder for the fianlly copied package, instead of the MSFS community one?
Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Not specifically but I think some folks have found a way round it and might replyEDIT: Is there any way selecting a different folder for the fianlly copied package, instead of the MSFS community one?
My approach is straight-forward. Set the desired location for ADE projects with the Program Options Project tab and on the General tab be sure "Show Copy To Community Folder" is unchecked. Now the compiled package stays with the project in your ADE projects location and I use MSFS_Addon Linker to link the package to MSFS community. Simple.Not specifically but I think some folks have found a way round it and might reply
Thanks Dick. This looks like something that turned up earlier but Arno wasn't able to find a solutionHi Jon. I get this when using the LOM to rebuild the library:
View attachment 80871
This is from asobo-airport-kcof-patrickafb
Ok Great! Thanks So MuchI replied to your PM but if you are using SU9 then Asobo moved the base files and ADE needs to be updated. This will not be available for a week or so since I am currently on vacation
Thank you first time it came up with this projectI get those. They aren't actually warnings, but notices about the material texture it is compiling. You can ignore it.
There is definitely something wrong after the update. I added some new library objects and some models to the project today, it builds correctly, but only the library and models prior to the update shows in the sim the newly added once does not show when in the sim.I get those. They aren't actually warnings, but notices about the material texture it is compiling. You can ignore it.