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My approach is straight-forward. Set the desired location for ADE projects with the Program Options Project tab and on the General tab be sure "Show Copy To Community Folder" is unchecked. Now the compiled package stays with the project in your ADE projects location and I use MSFS_Addon Linker to link the package to MSFS community. Simple.Not specifically but I think some folks have found a way round it and might reply
There is definitely something wrong after the update. I added some new library objects and some models to the project today, it builds correctly, but only the library and models prior to the update shows in the sim the newly added once does not show when in the sim.I get those. They aren't actually warnings, but notices about the material texture it is compiling. You can ignore it.