Morning all, have only just been able to get into the forum for some reason??
Anyway am not having any luck in attaching ANYTHING I guess this is another thing to learn.
I tried a pix [jpeg] and it exceeds the limit???
And I cannot seem to find all the dox I have.???
Until I can post a pix or a bgl here is what happens.
If I compile just a dock fault finder says its an orphan and fsx crashes on loading.
If I include a runway [with starts] the same happens.
If I include a taxiway whether linked to a runway or not and linked to the parking spot with an apron link the sim loads. The aircraft is in the correct position at the parking spot but is sitting on a raised sort of rock feature that follows the path of the taxiway.
The runway does not show and the aircraft will load at either end. The runway has a N and S start.
The tower item in the basic file is not a visual object but the point where you go when you select to view you aircraft from the tower. You may want to keep that otherwise I think it is safe to delete. In the Home edition ADE generally adds this view as in most cases it would be included
The reason why your FSX is crashing when trying to load WD40 is you do not have a completed Airport yet.
You added a parking spot that does not have a runway/taxiway network defined and this will cause FSX to crash even though the BGLCompiler will compile your airport.
There are 4 tags needed for a airport that has a runway when you added a parking spot.
When adding Taxi information to an airport, the following elements must all be present and appear in this order: TaxiwayPoint, TaxiwayParking, TaxiName, TaxiwayPath. ADE Home handles the proper order once they are on the Grid.
TaxiwayPoint, You do not have
Taxiway parking , You have
TaxiName, must be listed even if no name is assigned
Taxiwaypath, you do not have.
Taxiway path Type Runway Link line, You do not have
Taxiway path Type Taxiway or Apron Link Line, You do not have
Taxiway path Type Parking Link line, You do not have
You have a parking spot but you must make a taxiway network that links to a runway linkline if you want your airport to open in FSX with no crashes.
I moved the parking Spot over next to the runway.
I added a Runway Link Line
I added a taxiway path from the parking spot to the runway with a proper holdshort node.
Airport now opens in FSX when you "Go To" WD40
Be sure you are in slew mode if the Airplane of choice when "Going to" is not the Beaver with floats.
Water is not my area as you know. I was trying to work with what Richard had already done. I noticed the swell will create a slight step up if the runway is sitting slightly higher then the lowest swell.
For the User plane I did not realize all that is needed is a ARP and some start locations but after flying the Beaver in and out of Richards WD40 I started to realize a runway is not even needed and can only make things a little more less desirable.
Now AI is probably a whole different set of rules.
Well guys I'm there.
I have a parking space and 2 water starts.
Everything loads ok at all 3 locations.
I have attached the bgl so you can see what I have done.
It is probably a complete fluke but who cares if it works.
I now need to add some atc so will be pestering you all again.
OME MORE QUESTION.
What is the best method to determine the elevation of a lake [ or any where for that matter]
I am very grateful to you all for your kind help and assistance.