All,
I'm working on an airport scenery project, and I just switched the method I use to create the background aerial imagery. Previously, I created FS2002 style ground polys, and covered them with hi-rez imagery. By tweaking the .asm files, I created several other layers of ground polys for my runways, taxiways, lines, skidmarks, etc. All of these elements are created in 3ds Max. Using this method ensures that the underlying ADE stuff is hidden from view, which is the desired result.
However, in order to rectify some shortcomings of using that method, I instead used resample to create an FSX native photoscenery. Now, my ADE scenery is "below" my runways/taxiways, but "above" my photoscenery background.
There are many places where the ADE taxiways are exposed and visible, and I want to avoid this at all costs. Is there a way to alter the layer ordering for ADE scenery?
I'm assuming that's not possible, so what is the best way to hide the ADE stuff? Set the taxiway width artificially narrow? Use "apron" links so no surface is drawn at all?
What do you do about runway/taxiway intersections where large pavement fillets are drawn where they don't exist in the real world? Can I make my runways artificially narrow without any ill-effect?
Thanks for your help!
Regards,
Nick
I'm working on an airport scenery project, and I just switched the method I use to create the background aerial imagery. Previously, I created FS2002 style ground polys, and covered them with hi-rez imagery. By tweaking the .asm files, I created several other layers of ground polys for my runways, taxiways, lines, skidmarks, etc. All of these elements are created in 3ds Max. Using this method ensures that the underlying ADE stuff is hidden from view, which is the desired result.
However, in order to rectify some shortcomings of using that method, I instead used resample to create an FSX native photoscenery. Now, my ADE scenery is "below" my runways/taxiways, but "above" my photoscenery background.
There are many places where the ADE taxiways are exposed and visible, and I want to avoid this at all costs. Is there a way to alter the layer ordering for ADE scenery?
I'm assuming that's not possible, so what is the best way to hide the ADE stuff? Set the taxiway width artificially narrow? Use "apron" links so no surface is drawn at all?
What do you do about runway/taxiway intersections where large pavement fillets are drawn where they don't exist in the real world? Can I make my runways artificially narrow without any ill-effect?
Thanks for your help!
Regards,
Nick

