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Hello!
I have not used ADE myself yet, but a German-speaking member of our forum posted the following question:
I use the “Megaairport Frankfurt X” from Aerosoft (FSX with Acc.). All works fine, framerates are ok.
Now I have a new PC with Quad Core CPU. Therefore I added additional ground vehicles and used “Vehicle-Phat" for proper runway allocation. All that works fine.
The original BGL-file from Aerosoft is 92 KB. For the above mentioned alterations I have used ADE. I imported the Aerosoft BGL, added my additions and compiled it again under the same name.
But this new BGL-file is only 78 KB.
This I do not understand.
Is it possible that ADE does not import everything what is contained in the original BGL-file?
Or is there another reason?
Your opinions are appreciated.
sincerely
Helli
I have not used ADE myself yet, but a German-speaking member of our forum posted the following question:
I use the “Megaairport Frankfurt X” from Aerosoft (FSX with Acc.). All works fine, framerates are ok.
Now I have a new PC with Quad Core CPU. Therefore I added additional ground vehicles and used “Vehicle-Phat" for proper runway allocation. All that works fine.
The original BGL-file from Aerosoft is 92 KB. For the above mentioned alterations I have used ADE. I imported the Aerosoft BGL, added my additions and compiled it again under the same name.
But this new BGL-file is only 78 KB.
This I do not understand.
Is it possible that ADE does not import everything what is contained in the original BGL-file?
Or is there another reason?
Your opinions are appreciated.
sincerely
Helli
