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ADE compiling error

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2
Hi, I wanted to make some changes (added a couple of taxiways and aprons) to an existing BGL file. Unfortunately I always get a compiling error with the follwing message:

Compiler Errors Found. These were not identified by the Issue Manager. Please let us know
what the compiler error is so that we can improve the Issue Manager.

The compiler message is shown below

ScruffyDuck Scenery Design Engine Compiling
Using BglComp....


Parsing document: F:\SceneryDev\Programs\ADEx\!AdeTempWorkOnly\LSZH_ADEP5_az.xml

INTERNAL COMPILER ERROR: #C2033: XML Parse Error (line, column, error)

ERROR: 19, 7, The attribute 'sloped' on the element 'Airport' is not defined in the DTD/Schema.

INTERNAL COMPILER ERROR: #C2309: sloped is NOT a valid token!
INTERNAL COMPILER ERROR: #C2028: Invalid attribute! (sloped)
INTERNAL COMPILER ERROR: #C2432: Invalid attribute!

ERROR: sloped
ERROR: FALSE
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:

ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <Airport
ERROR: country = Switzerland
ERROR: city = Zurich
ERROR: name = Zurich Airport
ERROR: lat = 47.4581949412823
ERROR: lon = 8.5479998588562
ERROR: alt = 431.595M
ERROR: magvar = 1
ERROR: trafficScalar = 0.7
ERROR: airportTestRadius = 5000.0M
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2606: Schema errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2034: XML Parse Fatal Error (line, column, error)

ERROR: 31957, 0, Validate failed.

INTERNAL COMPILER ERROR: #C2430: Unrecoverable error parsing XML!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2003: Failed to process file: F:\SceneryDev\Programs\ADEx\!AdeTempWorkOnly\LSZH_ADEP5_az.xml


Any idea what the problem is? I'm pretty new to scenery development, so it's all a bit confusing for me.
Thanks for the help!
 
Looks like you are using the compilers from the wrong SDK. sloped only exists in P3D v5 and will not be recognized by earlier compilers.
 
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