• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ADE gp 0.0.90

Yes, on a vertical line texture the two vertices are at the bottom of the texture, in the correct horizontal positions
As I suspected.

Since it's an internal timing/sequencing issue, it would be very helpful to know that you have NET/Framework 3.5 or later. If you do a web search on "determine issue of NET/Framework", you'll find lots of instructions on how to check. If you don't have 3.5 or later, please update (you'll probably get 4.5) and try again.

I presume I have the correct NET Framework - it worked fine earlier.
When it worked fine for you. it wasn't working so well for me or others. The change I made seems to have fixed it for everyone else. That's why I'm suspicious of your version.

Since I can't duplicate the issue and no one else is reporting it, it going to take a lot of coordination to resolve, so we need to check the fundamentals first.

Don
 
Hi,

On the web it says to look for this to see if Net Framework 3.5 SP1 is installed:

Look at HKLM\SOFTWARE\Microsoft\NET Framework Setup\NDP\v3.5\. One of these must be true:

The Version value in that key should be 3.5.30729.01
Or the SP value in the same key should be 1

I have both of those things in my registry.

Where it says "v3.5" in the reg key above, I also have v1.1, v2.0, v3.0, and v4 folders, so I think I have them all installed.

The ADE Environment Checker shows I have NET 1.1, 2.0, 3.0, and 3.5 installed (it doesn't check for v4). It also shows I have MSXML 3, 4, 5, and 6 installed. It shows I am OK to run ADE in FS9 and FSX.

Hope this helps,
 
ADE itself will report a problem if it does not find .NET 3.5

3.5 is the current version that ADE uses
 
Hope this helps,
Not really, but at least we better know the situation. Perhaps XP is the problem. Is anyone else out there using ADE_GP with XP? If so, do you have this issue.

I guess I've got to start digging back thought the code to see what I changed to fix this problem initially.

Jon, does the old update thread still exist? I would have mentioned something in it about the earlier change, and the date of that advice will help me isolate the code edit.

Don
 
Tom, I've done a text compare of the current version against the version dated 23 Jun (which was before you went away). Nothing jumps out at me.

So, I need your help.

What I'd like to do is send you each version of ADE_GP since 22 Jun (that's the oldest assembled version I still have) and have you quickly load and test them to identify in which version your current difficulty was introduced. If you use a binary selection method, you can probably find the culprit in three or four tries.

Please send me your e-mail address to don at stuff4fs dot com.

Don
 
interludium

Hi,

Just to inform that my problem turns out not to be the same problem Tom has. Not in 0.0.91 on Vista that is. I checked and I do not have that problem.
Mine is about scaling/rotating lines as mentioned in this same thread earlier on. But it could be as a consequence of my line def and texture def changes.
So please ignore (at least for the time being:)).

Roby
 
Last edited:
Tom, the special version I sent you yesterday had a single line changed (to undo a change I made in the "high 80's). You have confirmed that that solves the issue you were experiencing.

I made that change to simplify the logic associated with initialization of/changes to line width. Even knowing that it creates difficulty for you, (presumably because you are using XP) - I still can't determine why. And, since I no longer have access to an XP system, I can't test. So, I can only conclude that it's due to XP handling certain interface events differently from later operating systems.

To resolve the issue for you but not to create difficulties for others, I am going to reinsert the code that works for you as a supplement for what works for others. I see no possibility that this will be problematic.

Don
 
Roby, you have reported on several occasions that you have problems with the "scaling" of lines, but you have not yet provided a description of the symptoms that contains sufficient detail for me to assess whether or not it's due to some error in ADE_GP. Nor do I understand what you mean by "scaling".

Please confirm whether or not you are still experiencing problems that you attribute to shortcomings in ADE_GP.

Don
 
BTW, when this improper display happens and I click OK in the Editor the line is unchanged in FS9, so this is only affecting the display in the GP Editor.
 
BTW, when this improper display happens and I click OK in the Editor the line is unchanged in FS9
Thanks for confirming this Tom.

I have just forwarded version 0.0.92 to Jon. The only change is my proposed fix for this issue.

BTW, Tom, my e-mail advisories indicate you made two posts earlier this morning (you're an early riser), but I don't see the first one in the thread. Unless you somehow deleted it without leaving a trace, there would seem to be a forum issue.

Don
 
Hi,

Yes, I did delete one. It had incorrect information in it. And I am indeed a morning person. :)
 
Hi Don,

The reason I not replied earlier is that I am not sure the problem I mentioned is due to a fluke in the gp_poly program. It is probably due to my not fully understanding the line.def entries.
My scaling issue is a result of my having lost my initial texture and line.def entries and I am not able to get that done correctly again.
As soon as I am convinced that it is not my own stupidity or lack of intelligence, I will inform you:o.
 
Back
Top