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Hi all,
Digging further into the mud of gp poly peculiarities, I tried to remedy the errors that were found in the LFST file that was uploaded earlier on and I found the following:
- when ground poly overlap somewhere they give rise to errors (it has nothing to do with their complexity);
- remedying the overlap solved the problem but left a gap between them;
- I substituted the unknown texture bmp's with my own;
- As there were several ground polys I had to do that a couple of times;
- I noticed that the texture size was different and off every time, so that I had to drag and resize;
- there was no way to know how to resize the groundpolys so that the textures of the various polys in FSX would be of the same size.
What IMHO is faulty or lacking is the fact that:
- there is no consistent original texture size showing;
- there is no way to know if the texture was sized before and to what extent;
- the fact that overlapping ground polys cause errors reduces their use to make complex ground polys or join several of them without having gaps in between.
I have not yet checked if, when giving the various ground poly different layers, it would make a difference.
What is your experience?
Digging further into the mud of gp poly peculiarities, I tried to remedy the errors that were found in the LFST file that was uploaded earlier on and I found the following:
- when ground poly overlap somewhere they give rise to errors (it has nothing to do with their complexity);
- remedying the overlap solved the problem but left a gap between them;
- I substituted the unknown texture bmp's with my own;
- As there were several ground polys I had to do that a couple of times;
- I noticed that the texture size was different and off every time, so that I had to drag and resize;
- there was no way to know how to resize the groundpolys so that the textures of the various polys in FSX would be of the same size.
What IMHO is faulty or lacking is the fact that:
- there is no consistent original texture size showing;
- there is no way to know if the texture was sized before and to what extent;
- the fact that overlapping ground polys cause errors reduces their use to make complex ground polys or join several of them without having gaps in between.
I have not yet checked if, when giving the various ground poly different layers, it would make a difference.
What is your experience?

