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ADE GP Long polys and lines rendition

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france
Hi,

Long polys and lines are not rendered correctly in FSX (see attached pictures). I'm using GP v.0.096(j)

This bad rendition appears with the latest releases (solving flickers and autogen suppression problems).

PS. a flattened polygon made with SBUILDERX is present.
 

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An overhead view of the polygon in FS would make it clearer what's happening.
 
Jacques, are you sure an earlier version, e.g. 96 (a, b or c) hasn't inadvertently found its way into your folder. This problem was solved in (d) and that bit of code hasn't been touched since. (Of course, it's possible that there were two causes of this issue and I only found one.)

I'm away for the next few days, so likely won't be able to do anything until next week. In the meantime, please send me your AD3 file and instructions about which line to look for.

Don
 
Don,

I haven't found another version of ADE_GroundPolys.dll into my folder.
I will send you the requested files.

Tom,

here is an overhead view of the polygon.

Thanks for your answers !
 

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That looks like it might be a triangulation error; I assume Don will be addressing that. Send along your AD3 file and instructions to him.
 
Jacques, I am able to duplicate the problem with the file you sent me. Obviously, one of the fixes I've recently applied has had an unexpected side effect.

Do you remember the last release that didn't exhibit this issue?

I'll try to fix before I leave tomorrow morning - but no promises.

Don
 
The problem is in the 100m partitioning for FSX. I have disabled partitioning in the attached 0.0.96(k), so you can get on with your development.

Interestingly, I see no ill-effects of foregoing 100m partitioning - but I didn't look too closely.

The problem was introduced in the initial release of Version 0.0.96 and has been in every release since. In that release, the method of partitioning changed due to it being discovered that lines had to be partitioned prior to triangulation while polys had to be partitioned following triangulation.

Surprisingly, you are the only one to report issues. (George vetted 0.0.96 operation several times.) At this point, I don't have time either to determine what it is you are doing that nobody else seems to do - or investigate the underlying issue. I'll do that next week. In the meantime, 0.0 96(kj) should serve you well.

Don
 

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Thanks Don,

I have tested this new release but I still have a problem (not the same).

Some polys and lines now seem to be set slightly under the ground. I'm trying to explain with my poor english : it looks like the effect that appears when there is a flatten issue. When I get close to the poly, it disappears (hope you will understand).

See attached picture.
 

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Oops, I have read your post a second time : 100m partitioning is now disabled so I'm understanding why this effect is present.
 
(George vetted 0.0.96 operation several times.)

I've revisited one of my airfields and I see the same fault (0.96j):



Edit. Back to old faithful (0.95h) and all is well.
 
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As I indicated in an earlier post, I've been away for a few days, but am now back. It may take a while to figure out why your airports are, apparently, the only ones to exhibit this issue. I'll let you know when I find something.

Don
 
As I indicated in an earlier post, I've been away for a few days, but am now back. It may take a while to figure out why your airports are, apparently, the only ones to exhibit this issue. I'll let you know when I find something.

Don

Who's airports?
 
I was responding to Jacques. (I didn't notice the previous post was from you until I had posted the response.) In any case, I have just fixed both issues (lines and polys) and will be posting an update shortly.

Don
 
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