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ADE-GP textures

GHD

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england
I seem to have lost the plot (again).

When elect to texture a polygon, I am given the option to use "gp_MyTexture"



This is a texture I added a few days ago but I think I overwrote the Lines_Def file.

There is no entry in either of the txt files :confused:

Texture_Def.txt:

gp_PatternedLines_40F|0|40F|false
gp_ParkingDes|0|0|false
gp_Patterns|0|0|false
gp_LineBase|20F|20F|true
gp_Asphalt-dark|20F|20F|true
gp_Asphalt-light|20F|20F|false
gp_Asphalt-medium|20F|20F|true
gp_Concrete|20F|20F|true
gp_Dirt|20F|20F|false
gp_Gravel|20F|20F|false
gp_Red_20F|20F|20F|true
gp_White_20F|20F|20F|true
gp_Yellow_20F|20F|20F|true
gp_CrossHatch_Red|20F|20F|false
gp_CrossHatch_White|20F|20F|false
gp_CrossHatch_Yellow|20F|20F|false
gp_Signs_Red|0|0|false
gp_Signs_White|0|0|false
gp_Signs_Yellow|0|0|false
gp_My_Patterned_Lines|0|40F|false

Lines_Def.txt:

Hold-Short | gp_PatternedLines_40F | U=3 | 50 | 512
Apron Limit | gp_PatternedLines_40F | U=17 | 22 | 512
Single (Yellow) | gp_PatternedLines_40F | U=17 | 8 | 512
Single (White) | gp_PatternedLines_40F | U=275 | 8 | 512
Single (Red) | gp_PatternedLines_40F | U=432 | 8 | 512
Double (Yellow) | gp_PatternedLines_40F | U=64 | 20 | 512
Double (White) | gp_PatternedLines_40F | U=308 | 20 | 512
Double (Red) | gp_PatternedLines_40F | U=465 | 20 | 512
Dashed - Long (Yellow) | gp_PatternedLines_40F | U=45 | 8 | 512
Dashed - Long (White) | gp_PatternedLines_40F | U=289 | 8 | 512
Dashed - Long (Red) | gp_PatternedLines_40F | U=446 | 8 | 512
Dashed - Short (Yellow) | gp_PatternedLines_40F | U=92 | 8 | 512
Dashed - Short (White) | gp_PatternedLines_40F | U=340 | 8 | 512
Dashed - Short (Red) | gp_PatternedLines_40F | U=497 | 8 | 512
Parking Single Row | gp_My_Patterned_Lines | U=5 | 74 | 512
Parking Double Row | gp_My_Patterned_Lines | U=87 | 130 | 512

Where does the editor find the reference to "gp_MyTexture"?
 
The GP editor displays whatever textures exist, so long as they exist in both the Textures and Textures_Dpy folders. The Textures_Def and Lines_Def files only tells the editor how to display/use a texture. In the absence of a "definition", the editor displays/uses the texture using default parameters.

This avoids what I think would be an annoying requirement that a texture must be explicitly defined before it couild be used - even for experimentation.

Don
 
What I would love is an indication that they have not been defined yet - perhaps something like an asterisk in front of the file name in the list, or even [NEW].

Thanks,
 
And I just finished adding a paragraph to the user manual to that effect.

Don

EDIT:

What I would love is an indication that they have not been defined yet - perhaps something like an asterisk in front of the file name in the list, or even [NEW]
Our posts crossed Tom. Easily done.
 
Last edited:
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