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ADE Version 1.60.4836 Beta Released

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George, I'm away from my development system so can't test. But, it should work. Back on Thursday.

Re your other question about whether or not ADE ground polys would support the lines/polys shown, basically, what the new feature does is, using ADE's line and poly tools for definition, creates a tweaked FS8 .asm file. So, if the feature can realistically be drawn with ADE's line and poly tools and can be represented in a tweaked FS8 .asm file, the new feature should be able to handle it.

Don
 
George, I have no difficulty rotating lines with the editor. Did you select the vertices?

Don
 
I can't even get that far. When I select gp_Patterns and gp_Ashpalt-medium, Rotate, as soon as I click on a vertex, the display goes blank:





Edit. I can drag, but again the display goes blank and is restored only when I reselect the backing texture.

Rotation is worse, while dragging, the display flickers so it is impossible to see where the path is and when I release the mouse button, the display is blanked.

No matter which button I select, say "Zoom", the display blanks when I release the mouse button. The only way to restore the display is to reselect the background.
 
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After a lot of moving and selecting background texure, I think I got it correct:



However, on compile, there is only a bgl file, no markings file :confused:

Has anyone used it apart from yourself, Don?
 
George, re your previous post, I can't explain why your screen went blank. However, I did discover a bug in the vertex selection logic that could have prevented rotation. I'll get a fix out ASAP.

(Jon, how do you want to handle updates to "my stuff" during the beta. The simplest for me would be to put the update on my site - http://stuff4fs.com - and announce it in this forum.)

George, I notice you have selected a background color for these lines. With that main texture, you don't need a background unless you are looking for special effects. That texture has an alpha channel. In fact, the texture you see in the editor IS the alpha channel.)

Don

PS: Forgot to answer your specific question, George. Other than those participating in the beta and Jon, of course, no one other than me has used this new capability
 
Well I am afraid it is unusable for me. The flickering whilst moving and the blank display when the mouse button is releaed kills it.

What about the no output on compile?

Sorry, I forgot. If I don't select a backing texture, nothing is displayed at all. That's why I said after every mouse button release I need to select a background.
 
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Next problem.

If I open an AD3 file, click on the ground vector and hit <Return>, the editor opens but the vector outline is not displayed (even after selecting the backing texture)

Edit. Sorry, it is displayed but not in the same position as it was when I saved the file.

 
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Perhaps I've missed a post but:

The flickering whilst moving
?????

the blank display when the mouse button is releaed
Obviously, that's a bug to be fixed.

What about the no output on compile?
I don't recall previous mention of this either, but if you've never successfully created a line or poly, it's not surprising.

However, on compile, there is only a bgl file, no markings file
What do you mean by a "marking's" file. The result of the compile is a second .bgl file.

If I don't select a background, nothing is displayed at all.
Nothing is displayed where? On the ADE display? on the editor dialog? when FS renders? The background is only displayed when rerndered by FS. Whether or not one is selected should have no bearing on the display of the base object - anywhere.

If I open an AD3 file, click on the ground vector and hit <Return>, the editor opens but the vector outline is not displayed (even after selecting the backinf texture)
As I mentiuoned above, it shouldn't matter whether or not you select a backing texture. If you are experiencing problems of that nature - which you seem to be - you've done something unexpected. Please give me a chance to investigate.

Don
 
Apparently the vector is created since it is there when I reload the ad3 file. But on compile, there is only one bgl file, the AFD file.
 
(Jon, how do you want to handle updates to "my stuff" during the beta. The simplest for me would be to put the update on my site - http://stuff4fs.com - and announce it in this forum.)

Don

Please post update information here. Since we are talking about one or two files it is probably easier to have folks replace rather than downloading a full installer
 
Hi Don,

I like to give my feedback as well.

I started with a ground poly. First thing I tried was to rotate it. This worked only if you have selected all nodes (which I failed to achive with shift-clicks, only catching all nodes with a bounding box seems to work - is that by purpose?).

Then I realized that you have to always select all nodes before any operation like move, flip etc. May I suggest that the whole polygon is selected automatically when you click on one of the buttons? Since you always have to manually select them anyway this would surely help.

The resize button does strange things as soon as you have dragged the polygon over a certain angle. The shape then becomes a line and it is no longer possible to return to the original object with the mouse - I had to use the undo button.

Now to the lines:

Unless you provide a width all buttons are without function. Since you can't do anything with a zwero width line, I suggest that it should start with the minimal width already set.

I selected the texture gp_PatternedLines_40F, and all defined "areas" were displayed in a kind of floating listbox. I selected one and it filled the line.

Strange is that the line shifts direction (vertically) in your editor window as soon as I selected the area. It did not change the line direction in ADE however, so it is most likely an optical issue.

Funnily enough - I re-edited such a line, it it again showed with the "wrong" direction in your editor window.

I am not sure if any of the other textures are supposed to work with lines. If so, I failed to make it work so far.
 
Hi, Martin. It's been a while.

This worked only if you have selected all nodes (which I failed to achive with shift-clicks, only catching all nodes with a bounding box seems to work - is that by purpose?).
As I mentioned last night, I have found a "bug" in the vertex selection logic. It accounts for your difficulties.

Then I realized that you have to always select all nodes before any operation like move, flip etc. May I suggest that the whole polygon is selected automatically when you click on one of the buttons? Since you always have to manually select them anyway this would surely help.
You shouldn't have to (and I don't have to) select all nodes - unless you want the whole poly to rotate. But, that may not always be the case. As well, I wanted to remain consistent with GMax (with whom anyone likely to make much use of this feature will probably be familiar).

The resize button does strange things as soon as you have dragged the polygon over a certain angle.
Thanks for reporting this. It will be fixed later today and I'll make a new release with the vertex selection fix as well.

Unless you provide a width all buttons are without function. Since you can't do anything with a zwero width line, I suggest that it should start with the minimal width already set.
I thought about this. But my concern is that if I don't force users to set the desired line width, the oversight may not be noticed until the poly is rendered by FS. This will mean revising texture UVs as well. To avoid unnecessary rework, and since line width is an essential specification, I require it to be set first. It doesn't take any extra effort and may save some later.

Strange is that the line shifts direction (vertically) in your editor window as soon as I selected the area. It did not change the line direction in ADE however, so it is most likely an optical issue.

Funnily enough - I re-edited such a line, it it again showed with the "wrong" direction in your editor window.
This is by intent. The sole purpose of the editor is to position the shape on the texture. So, if you select a patterned line texture, the editor re-orients all segments of the line horizontally or vertically (depending on the patterned texture selected) and positions those segments so as to be textured with the selected pattern. With the line so positioned, If you want to refine the positioning or select a different pattern, you can easily do so. (How else could that be done?)

If you do not select a patterned line texture, the line is not straightened.

I am not sure if any of the other textures are supposed to work with lines. If so, I failed to make it work so far.
There are no (intended) restrictions on which textures can be used - nor have I experienced any such difficulties on my development system. Would you please be more specific as to what you tried to do but couldn't.

Don
 
The attached file is an update for ground poly processing. It includes fixes for the vertex selection bug and Resize bug reported earlier in this forum.

To use the update, unzip the attached file into your ADE beta folder. When you edit a ground poly, you will see "Version 0.0.18" in the title bar.

George, I am still not able to duplicate your blank screen issues - either on check or with no background texture. Please send me your ADE file together with instructions as to how to force this error.

Don
 
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Hi, Martin. It's been a while.

You shouldn't have to (and I don't have to) select all nodes - unless you want the whole poly to rotate. But, that may not always be the case. As well, I wanted to remain consistent with GMax (with whom anyone likely to make much use of this feature will probably be familiar).

Yes, indeed, Don :)

I will retest that tomorrow to be 100% sure. When I tried to select less than all nodes, I was not able to move, rotate etc. anything. Because of that I thought these kind of operations are only possible for the complete poly.
 
George, please try the attached version 0.0.18(a). Since the no-display issue appears to be due to the display refresh not being triggered by the usual method, I've forced a refresh at startup. Otherwise, it's identical to 0.0.18.

Don
 
I have tried the latest version and I still need to at least click on "Outline Texture"( but not select anything) before the image is displayed:



Again, when I release the mouse button after any operation, the picture is blanked out until I reselect the "Outline Texture" dropdown.

I can select a single vertex but cannot move it with the "Drag" option. Presumably I need to change the shape of the polygon in ADE.

I await Jon's compile mod before I can see the results.
 
I tried 0.18a and the initial picture is displayed only if I click on the title bar, but after any select, move or rotate operation, the display is blanked.

I can restore the picture by resizing the window, so it seems that any opetration which modified the window contents (such as selecting the dropdown or resizing the window) refreshes the display.

Another anomaly, during an operation, the display flickers but remains blank when I stop moving the cursor and again when I release the mouse button.
 
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