Hi, Martin. It's been a while.
This worked only if you have selected all nodes (which I failed to achive with shift-clicks, only catching all nodes with a bounding box seems to work - is that by purpose?).
As I mentioned last night, I have found a "bug" in the vertex selection logic. It accounts for your difficulties.
Then I realized that you have to always select all nodes before any operation like move, flip etc. May I suggest that the whole polygon is selected automatically when you click on one of the buttons? Since you always have to manually select them anyway this would surely help.
You shouldn't have to (and I don't have to) select all nodes - unless you want the whole poly to rotate. But, that may not always be the case. As well, I wanted to remain consistent with GMax (with whom anyone likely to make much use of this feature will probably be familiar).
The resize button does strange things as soon as you have dragged the polygon over a certain angle.
Thanks for reporting this. It will be fixed later today and I'll make a new release with the vertex selection fix as well.
Unless you provide a width all buttons are without function. Since you can't do anything with a zwero width line, I suggest that it should start with the minimal width already set.
I thought about this. But my concern is that if I don't force users to set the desired line width, the oversight may not be noticed until the poly is rendered by FS. This will mean revising texture UVs as well. To avoid unnecessary rework, and since line width is an essential specification, I require it to be set first. It doesn't take any extra effort and may save some later.
Strange is that the line shifts direction (vertically) in your editor window as soon as I selected the area. It did not change the line direction in ADE however, so it is most likely an optical issue.
Funnily enough - I re-edited such a line, it it again showed with the "wrong" direction in your editor window.
This is by intent. The sole purpose of the editor is to position the shape on the texture. So, if you select a patterned line texture, the editor re-orients all segments of the line horizontally or vertically (depending on the patterned texture selected) and positions those segments so as to be textured with the selected pattern. With the line so positioned, If you want to refine the positioning or select a different pattern, you can easily do so. (How else could that be done?)
If you do not select a patterned line texture, the line is not straightened.
I am not sure if any of the other textures are supposed to work with lines. If so, I failed to make it work so far.
There are no (intended) restrictions on which textures can be used - nor have I experienced any such difficulties on my development system. Would you please be more specific as to what you tried to do but couldn't.
Don