• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

ADE9X feedback

I have now replicated this problem and we will work on a fix. Thanks for all your help :)

EDIT

I believe this is now fixed and ready for testing

Hey Jon,

The version 1.43 works fine with german country settings. Thanks a lot.

Regards

Horst
 
library objects

Hi all,

In spite of your warning, Jon, not to install the ADEX beta yet, I did.
So far my curiosity has not killed the cat. Everything works fine (I set up the ADEX in a temp folder).
However, I have a whole bunch of customized library objects in the former version and noted that I have to reimport them again in ADEX before they show up in FSX.
Is there a way to import them all together or just copy the object list DAT file over to the new version and not have to import them one by one as that would cost me a lot of time?
Edit: I imported the previous version ADEobjectlist.dat file into 1.43, no objects show up. Clicking on the items in list > scenery objects list and they do. However I do not seem to be able to have the airport 'saved as...'.
Update: apparently ADEX got stuck. Reloading ADEX got rid of the problem. Therefore initial question has become superfluous as copying the objectlist DAT file solved that matter.
 
Last edited:
Hi,

What a surprise to return to FS and find this very nice program.
My hat off to you guys, editing airports have never been so easy.

ok...on to the report... v1.43

So far I've had one error popup which I didn't note and just restarted ADE.

What I do notice though is that over time the aircraft icon when linked to FS will end up being more and more out of place. Restarting ADE will fix this.
Talking hours here I think. Not sure when I first noticed it, but ADE had been running over night.


Last a question...
Are there plans to implement polygon support for FS9 too?
Been a long time gone so pardon me if I mix up the terms, but I believe the green area under airport is VTP? or was it LWM?...bah I can't remember lol.
Anyways...a way to make poly that flatten and remove autogen, exclude default poly and so on. I think I used SBuilder for that last I did any airport edits.

Thank you so much for the work you have done on this so far!
Keep it up!

Regards
Jan T
 
Last edited:
Hi,

What a surprise to return to FS and find this very nice program.
My hat off to you guys, editing airports have never been so easy.

ok...on to the report... v1.43

So far I've had one error popup which I didn't note and just restarted ADE.

What I do notice though is that over time the aircraft icon when linked to FS will end up being more and more out of place. Restarting ADE will fix this.
Talking hours here I think. Not sure when I first noticed it, but ADE had been running over night.


Last a question...
Are there plans to implement polygon support for FS9 too?
Been a long time gone so pardon me if I mix up the terms, but I believe the green area under airport is VTP? or was it LWM?...bah I can't remember lol.
Anyways...a way to make poly that flatten and remove autogen, exclude default poly and so on. I think I used SBuilder for that last I did any airport edits.

Thank you so much for the work you have done on this so far!
Keep it up!

Regards
Jan T

Jan

Yes we are aware that the aircraft symbol over a long run gets out of sync with the crosshair. One thing to avoid in slew mode is going in circles. This will help in keeping the plane in sync.

We are working to find the cause for those long runs that cause out of sync.

Per your 2nd question we are looking at ways to add some of what Sbuilder does with FS9. Our primary focus on ADE9 was to get all the buildings, taxiway signs and approach code editor working.
 
Last edited:
Thats great news Jim, thank you!


I forgot to ask about another feature.

Seem to recall there is a way per SDK to make generic xml buildings defining height, width, depth and roof type. Then choosing the texture to use.
I could never wrap my brain around the concept so gave up trying...never got a building looking as I wanted. Usually textures were way off, and quite often the code was wrong so it wouldn't compile.

Is this something that would be possible to add?

I guess the current add generic building is part of this? But without the ability to select texture and roof type?

Thank you


Jan T
 
Thats great news Jim, thank you!


I forgot to ask about another feature.

Seem to recall there is a way per SDK to make generic xml buildings defining height, width, depth and roof type. Then choosing the texture to use.
I could never wrap my brain around the concept so gave up trying...never got a building looking as I wanted. Usually textures were way off, and quite often the code was wrong so it wouldn't compile.

Is this something that would be possible to add?

I guess the current add generic building is part of this? But without the ability to select texture and roof type?

Thank you


Jan T

Jan

You are not alone when it comes to changing a generic building. One single X or Z value for wall height and the whole thing becomes corrupt. In the long term we are also looking at some of what whisplacer does with generic buildings.
 
Error report

Touched the safe navad move ring...

Code:
Object reference not set to an instance of an object.

   at ScruffyDuck.AirportDesignEditor.Shapes.ADESafeMoveArea.SetPosition(SceneryBase item)
   at ScruffyDuck.AirportDesignEditor.MainForm.leftButtonPointerMode(PInputEventArgs e)
   at ScruffyDuck.AirportDesignEditor.MainForm.mouseDownHandler(Object sender, PInputEventArgs e)
   at UMD.HCIL.Piccolo.Event.PBasicInputEventHandler.OnMouseDown(Object sender, PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\Event\PBasicInputEventHandler.cs:line 402
   at UMD.HCIL.Piccolo.PNode.HandleEvent(PInputEventArgs e, PInputEventHandler handler) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PNode.cs:line 2112
   at UMD.HCIL.Piccolo.PNode.OnMouseDown(PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PNode.cs:line 1823
   at UMD.HCIL.Piccolo.Event.PInputEventArgs.DispatchTo(Object sender) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\Event\PInputEventArgs.cs:line 796
   at UMD.HCIL.Piccolo.Util.PPickPath.ProcessEvent(PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\Util\PPickPath.cs:line 329
   at UMD.HCIL.Piccolo.PInputManager.DispatchToPath(PInputEventArgs e, PInputType type, PPickPath path) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 293
   at UMD.HCIL.Piccolo.PInputManager.Dispatch(PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 214
   at UMD.HCIL.Piccolo.PInputManager.ProcessInput() in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 177
   at UMD.HCIL.Piccolo.PRoot.ProcessInputs() in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PRoot.cs:line 309
   at UMD.HCIL.Piccolo.PInputManager.ProcessEventFromCamera(EventArgs e, PInputType type, PCamera camera, PCanvas canvas) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 309
   at UMD.HCIL.Piccolo.PCanvas.OnMouseDown(MouseEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PCanvas.cs:line 595
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
Touched the safe navad move ring...

Code:
Object reference not set to an instance of an object.

   at ScruffyDuck.AirportDesignEditor.Shapes.ADESafeMoveArea.SetPosition(SceneryBase item)
   at ScruffyDuck.AirportDesignEditor.MainForm.leftButtonPointerMode(PInputEventArgs e)
   at ScruffyDuck.AirportDesignEditor.MainForm.mouseDownHandler(Object sender, PInputEventArgs e)
   at UMD.HCIL.Piccolo.Event.PBasicInputEventHandler.OnMouseDown(Object sender, PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\Event\PBasicInputEventHandler.cs:line 402
   at UMD.HCIL.Piccolo.PNode.HandleEvent(PInputEventArgs e, PInputEventHandler handler) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PNode.cs:line 2112
   at UMD.HCIL.Piccolo.PNode.OnMouseDown(PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PNode.cs:line 1823
   at UMD.HCIL.Piccolo.Event.PInputEventArgs.DispatchTo(Object sender) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\Event\PInputEventArgs.cs:line 796
   at UMD.HCIL.Piccolo.Util.PPickPath.ProcessEvent(PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\Util\PPickPath.cs:line 329
   at UMD.HCIL.Piccolo.PInputManager.DispatchToPath(PInputEventArgs e, PInputType type, PPickPath path) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 293
   at UMD.HCIL.Piccolo.PInputManager.Dispatch(PInputEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 214
   at UMD.HCIL.Piccolo.PInputManager.ProcessInput() in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 177
   at UMD.HCIL.Piccolo.PRoot.ProcessInputs() in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PRoot.cs:line 309
   at UMD.HCIL.Piccolo.PInputManager.ProcessEventFromCamera(EventArgs e, PInputType type, PCamera camera, PCanvas canvas) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PInputManager.cs:line 309
   at UMD.HCIL.Piccolo.PCanvas.OnMouseDown(MouseEventArgs e) in C:\Users\Owner\Documents\Visual Studio 2008\Piccolo.NET\Source\Piccolo\PCanvas.cs:line 595
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I touched and ckicked the mouse and got the same area.

Back to the drawing board
 
OK that is a bug..... I think I know what is wrong. Thanks for reporting it.
 
I use 1.43 RC1 and have a problem when ADE is generating databases.
:confused:

I attach my log file.

(I use fs9, vista 64 with all updates)

so complete countries are missing ...
 

Attachments

To confirm - are you saying that when you go to open a stock airport that the list does not contain airports?

If so then did you set the path to your FS9 folder using the Find Button or by hand?

It says your flight sim path is C:\Flight Simulator 9\ is that correct?


Looking at the Log the scanner lasted only 4 seconds. This is not enough time to load anything so maybe it did not find the scenery folders it expected to find.
 
yes, I confirm,

e.g. LPPR or LPPT are missing (all Portugal airports are missing except the Azores), all are missing in file "airportList.dat"

the path is correct (other countries are in airportlist.dat)

the scanner brings an error pop-up with

"startindex must not be longer than string lenght" (roughly translated from German)

"startIndex darf nicht länger als die Länge der Zeichenfolge sein"

after clicking OK the scanner seems to continue with next file.
 
Hmmm we have never seen this before.

Can you please delete the installation. Change your country setting to UK, re-install and complete the installation wizard. Let me know if that works please
 
yes, I confirm,

e.g. LPPR or LPPT are missing (all Portugal airports are missing except the Azores), all are missing in file "airportList.dat"

the path is correct (other countries are in airportlist.dat)

the scanner brings an error pop-up with

"startindex must not be longer than string lenght" (roughly translated from German)

"startIndex darf nicht länger als die Länge der Zeichenfolge sein"

after clicking OK the scanner seems to continue with next file.

Be sure you have a MS stock 0502/APX45170.bgl. If by chance some of the scenery folders are missing ADE cannot find/load those airports into the database.
 
that is exactly what I did, but ofcourse I will try it again.

(In vista 64 it is not sufficient to change country settings to "UK", you have also change "date, clock and numbers(?) settings" to "English (Great Britain").)
 
it looks like I have a problem with PTTerrain scenery from PTSIM.

AP945170.bgl (and some others) came with PTTerrain.

The original files were renamed to xxxx.PTS, I will do some further tests and report the results ...
 
Ah so there are non stock bgl files in the stock folders?
 
Back
Top