tgibson
Resource contributor
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Hi,
Sorry to be the bearer of bad news, but we still have problems.
Here is my Texture_Def file:
gp_PatternedLines_TRG|40F|80F|False
gp_PatternedLines_40F|0F|40F|False
gp_ParkingDes|0|0|false
gp_Patterns|0|0|false
gp_LineBase|20F|20F|true
gp_Asphalt-dark|20F|20F|true
gp_Asphalt-light|20F|20F|false
gp_Asphalt-medium|20F|20F|true
gp_Concrete|20F|20F|true
gp_Dirt|20F|20F|false
gp_Gravel|20F|20F|false
gp_Red_20F|20F|20F|true
gp_White_20F|20F|20F|true
gp_Yellow_20F|20F|20F|true
gp_CrossHatch_Red|20F|20F|false
gp_CrossHatch_White|20F|20F|false
gp_CrossHatch_Yellow|20F|20F|false
gp_Signs_Red|0|0|false
gp_Signs_White|0|0|false
gp_Signs_Yellow|0F|0F|False
gp_CC_oakland|400F|100F|False
gp_CC_J_Line_white|80F|20F|False
gp_PatternedLines_Copy|80F|40F|False
gp_CC_daggett|400F|100F|False
All 24 of my current textures are listed.
When I bring up the GP Texture Editor, all is correct. All listed, none have No Def, and all are numbered correctly.
I then create a new GP polygon in ADE, and it pops up the GP Editor. I use the drop down box and see this:
As you can see, the last entry (daggett) is listed as No Def, even though it is in the Def file (same problem as the Texture Editor?).
Note that my Def file entries are being used, however - 400 and 100 feet.
Then I adjust the vertices so the DAGGETT name will be displayed:
Then as I click the OK button this screen flashes by. I can also get this screen by going to another Windows program and then coming back to ADE:
When I edit the polygon, I first get this screen - note that it is listing dagget without the No Def. No texture is visible (because it's still listed as No Def in the listing):
Finally, when I reselect the available daggett No Def from the list, I get this screen - I have no idea what's going on here:
Sorry,
Sorry to be the bearer of bad news, but we still have problems.
Here is my Texture_Def file:
gp_PatternedLines_TRG|40F|80F|False
gp_PatternedLines_40F|0F|40F|False
gp_ParkingDes|0|0|false
gp_Patterns|0|0|false
gp_LineBase|20F|20F|true
gp_Asphalt-dark|20F|20F|true
gp_Asphalt-light|20F|20F|false
gp_Asphalt-medium|20F|20F|true
gp_Concrete|20F|20F|true
gp_Dirt|20F|20F|false
gp_Gravel|20F|20F|false
gp_Red_20F|20F|20F|true
gp_White_20F|20F|20F|true
gp_Yellow_20F|20F|20F|true
gp_CrossHatch_Red|20F|20F|false
gp_CrossHatch_White|20F|20F|false
gp_CrossHatch_Yellow|20F|20F|false
gp_Signs_Red|0|0|false
gp_Signs_White|0|0|false
gp_Signs_Yellow|0F|0F|False
gp_CC_oakland|400F|100F|False
gp_CC_J_Line_white|80F|20F|False
gp_PatternedLines_Copy|80F|40F|False
gp_CC_daggett|400F|100F|False
All 24 of my current textures are listed.
When I bring up the GP Texture Editor, all is correct. All listed, none have No Def, and all are numbered correctly.
I then create a new GP polygon in ADE, and it pops up the GP Editor. I use the drop down box and see this:
As you can see, the last entry (daggett) is listed as No Def, even though it is in the Def file (same problem as the Texture Editor?).
Note that my Def file entries are being used, however - 400 and 100 feet.
Then I adjust the vertices so the DAGGETT name will be displayed:
Then as I click the OK button this screen flashes by. I can also get this screen by going to another Windows program and then coming back to ADE:
When I edit the polygon, I first get this screen - note that it is listing dagget without the No Def. No texture is visible (because it's still listed as No Def in the listing):
Finally, when I reselect the available daggett No Def from the list, I get this screen - I have no idea what's going on here:
Sorry,






