=rk=
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I have been using MCX for some time and it has become invaluable for my design and production. One of my issues has been perplexing me for some time and the other is just an oddity that there may be no solution for.
The render of MCX is really very good, among the best. Occasionally the render interprets an animation differently than FSX does, unfortunately, but it mimics FSX rendering incredibly well. I only recently discovered the right-click drag, which makes it easier to examine a model in detail. I am hoping there may be some control or adjustment for the pivot point (or point-of-focus) for the field of view. Most times, while scrolling -and now dragging - around through MCX, the impression is that I have a very long nose. To see the opposite side of an object, I must back up and rotate an entire airport to see the back side of that particular model. Other times, the FOV pivots around the specific model perfectly, as if the view was focused at or near the center of the model. Is there any way to control this focus point?
My other question is about attach points for a aircraft carrier catapult. I am able to animate only one catapult and associated blast shield, no other catapults will trap or capture a launch bar. I have read that there are problems if attach points are too far from the center of a model, I had to shorten and adjust forward the runway just to get the lights and IFLOLS to show. The one catapult that does work is the furthest back and closest to the center, however I moved the end point for the second cat to be the same distance from the center as cat 1 to no effect.
I would love to explore anyone's ideas about how to enable the second catapult.
The render of MCX is really very good, among the best. Occasionally the render interprets an animation differently than FSX does, unfortunately, but it mimics FSX rendering incredibly well. I only recently discovered the right-click drag, which makes it easier to examine a model in detail. I am hoping there may be some control or adjustment for the pivot point (or point-of-focus) for the field of view. Most times, while scrolling -and now dragging - around through MCX, the impression is that I have a very long nose. To see the opposite side of an object, I must back up and rotate an entire airport to see the back side of that particular model. Other times, the FOV pivots around the specific model perfectly, as if the view was focused at or near the center of the model. Is there any way to control this focus point?
My other question is about attach points for a aircraft carrier catapult. I am able to animate only one catapult and associated blast shield, no other catapults will trap or capture a launch bar. I have read that there are problems if attach points are too far from the center of a model, I had to shorten and adjust forward the runway just to get the lights and IFLOLS to show. The one catapult that does work is the furthest back and closest to the center, however I moved the end point for the second cat to be the same distance from the center as cat 1 to no effect.
I would love to explore anyone's ideas about how to enable the second catapult.
