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Hi Gianni,
Maybe I did not express myself very clear, but any made with GMax is never XML style scenery. To get a real XML style polygon you must use the XML code. Like the aprons on the default airports or polygons as AFCAD and SGX can make them.
Object made with GMax use very different code inside. It is true that they can be placed with XML code, but that only calls them from a library file.
Gianni said:Making ground polys with fs2004 gamepacks in the xml-style led me to problems as these polys on top of the mesh made it necessary to use the zbias-prefix to avoid bleed through effects. Then this caused the raising ground effect. As much as I know there is no solution for this problem for the time being.
Maybe I did not express myself very clear, but any made with GMax is never XML style scenery. To get a real XML style polygon you must use the XML code. Like the aprons on the default airports or polygons as AFCAD and SGX can make them.
Object made with GMax use very different code inside. It is true that they can be placed with XML code, but that only calls them from a library file.




