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AFCAD Lighting

I assume you mean without the ground polygons then? I would not know that, could be that it is not fully implemented.

Thomas just showed that you are not viewing the AFCAD lighting for this scenery. It is the lighting of an old style invisible runway, so you can not set that with AFCAD.
 
arno said:
I assume you mean without the ground polygons then? I would not know that, could be that it is not fully implemented.

Thomas just showed that you are not viewing the AFCAD lighting for this scenery. It is the lighting of an old style invisible runway, so you can not set that with AFCAD.

I mean within the AFCAD program. For some reason changing the runway approach lights etc. does not produce an effect. (When you press "L")
 
Hi there,

So it seems to me that both AFCAD styled airport environment (lights) and gmax styled ground polys with photoscenery will not work.

What remains then?

* to produce the lights with SCC (or other software that able to use SCASM??
* to produce the lights manually with GMAX?
* How can I use AFCAD without lights for the ground and an SCASM-styled invisible runway with lights at the same time - how would I implement such a configuration in fs9?

Help, I am really confused.

gianni
 
Hi Gianni,

You're absolutely right. It is still impossible to use the AFCAD lights together with custom Gmax ground polygons.

If you look really close to the Rhode Island scenery, you will see that the ground polygons are also semi transparent. The underlying AFCAD matches the taxiways and aprons very well, so you will get concrete and asphalt details on your photoreal textures. It's a nice trick. You can see the difference when you remove/add the afcad files from the scenery folder.

Now there are still two options for lights on top of custom ground polygons:
1. You create a runway with an SCASM capable program (like FSCC). You will have to do some trial and error to position the scasm runway exactly on top of your photo-runway.
2. You have to add lights manually in Gmax by using effects or bgl lights. But then it is more difficult to create VASI/PAPI lights and also more difficult to create (complex) approach lights.

To your third remark:
Why would you use AFCAD ground and scasm styled runway lights at the same time? Wouldn't it be better then to only use AFCAD with AFCAD lights?

Grtz,
Thomas
 
Hi Thomas,

Well, I am aware of the combination of photo-textures and AFCAD. Have implemented this in my LOWS-project.

What I meant with the third question is:

* I understand that although the lights that are assigned to the runway in AFCAD are not a part of the AFCAD files, these lights will be covered under the ground polys. This was the core question
* Making an invisible runway with SCASM with visible lights seems to be the way to go around the problem
* So I asked if it possible to use AFCAD-ground (surface) without lights in combination with the SCASM generated lights - simply cherry-picking ;)

greetz
gianni
 
Hi Dan,

dan said:
I mean within the AFCAD program. For some reason changing the runway approach lights etc. does not produce an effect. (When you press "L")

Not sure what you mean here, but the lights in a scenery never respond to the L key. That is only for the lights on aircraft.
 
He means in the AFCAD designer program. When you open an airport in AFCAD and then press L, you can see all the active lights of the afcad file. ;)

Grtz,
Thomas
 
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Hi Gianni,

Gianni said:
* How can I use AFCAD without lights for the ground and an SCASM-styled invisible runway with lights at the same time - how would I implement such a configuration in fs9?

Not sure what you mean here. You can just use AFCAD like always, although the only use of it when you use GMax ground polygons is to make sure the AI drives correctly on your photos.

You can set whatever christmas tree style lighting in the AFCAD, you will just never see it over your ground polygon. The SCASM runway command does produce the lighting and the AI traffic uses the information from the AFCAD file.
 
Thomas said:
He means in the AFCAD designer program. When you open an airport in AFCAD and then press L, you can see all the active lights off the afcad file. ;)

Oops, you can see it don't use AFCAD that much :D.
 
So was there a solution to this issue? I still can't figure out how to get the papi textures on top of the custom ground textures.
 
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