Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Did you click the Development Release menu item?
Don
Don't know how to answer that. Things look the same in P3Dv3 with this new version as they do in earlier versions with its predecessor (but are processed as simobjects instead of scenery objects.)How does lights look for P3Dv3 by using this tool ?
What base model did you use?"Unable to create 3D model and/or light (to/for) LFML...
Attach point not found in FSX base model"
Did you place the wigwags with ADE then compile the ADE file and use the .xml file generated by that compile on the Make Library dialog?"No custom ligths found in this file".
I didn't interpret you question that way. Unless you wish to create your own base model, you MUST use the base models from AFLTThat was why I asked you if I can use the base models found with your software.
That's good, because I've checked and creating wigwags as arrays is not a good idea after all.I don't need arrays for wigwags of course. They come by 2 with different directions anyway
What base model did you use?
Did you place the wigwags with ADE then compile the ADE file and use the .xml file generated by that compile on the Make Library dialog?