Paul Domingue
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The edge problem must be Blender specific as I have not encountered it in Max.F747fly and me (well mostly me) weren't too fond of the Ambient Occlusion that was on the aircraft, so I jumped in and remade those. The result is almost uncomparable, but I still think things can be improved. Being a noobie and all, I don't know alot about AO baking, so here's a picture on how the AO looks like now.
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my biggest issue here is, is that you can still see the edges of the fuselage. Is it better to remove them in Photoshop or is it preferred to set up Blender differently so it doesn't render those edges?
It looks like you are baking the AO with only a single object in the scene. The aircraft should be assembled so you get the shadows from the other objects such as the wings, etc.




But I guess if you are willing to grant Blender a whole three quarters of an hour for a wing texture...


