Shortly before Christmas, I announced in this forum I had developed a utility called Airfield Lights Toolbox (AFLT for short). At the time, I was soliciting beta testers.
As the name suggests, AFLT is a utility to create 3D airfield lights and light arrays for FlightSim airports - including:
* omni-directional runway, taxiway and obstruction lights,
* split runway-end lights,
* strobe lights for use in REIL, ODALS and other "running-rabbit" applications,
* approach lights on supports in a variety of configurations,
* PAPIs, several configuration of VASIs and wig-wags, and
* aeronautical obstruction beacons.
But the real magic in not in the creation of individual lights. Rather, it is in AFLT's ability to generate complete runway end and approach lighting configurations based on a simple text array-definition file. As well, pilot-controlled lighting (PCL) is fully implemented. AFLT includes 3D models for a variety of airfield light fixtures and approach lighting configurations from which you should be able to create just about any usual airfield light arrangement.
The beta trial is finished and Airfield Lights Toolbox (AFLT) is available for use. Go to http://stuff4fs.com, navigate to User Applications Airfield Lights Toolbox and download the Development Release.
Development Release? Unfortunately, yes. AFLT uses BGL_LIGHTs and SEPARATION_PLANEs - FS8/FS9 technology which, at the moment are not supported in P3Dv2 and for which currently there is no available alternative. While effects could be used in some airfield lights, it is not currently possible to create sequenced strobes ("running-rabbit"), PAPI/VASIs and wigwags with effects. I understand P3Dv2.1 will support these features. But, until 2.1 is released, I won't know for sure. So, I'm waiting until I know the situation with P3Dv2.1 before releasing AFLT generally - since further changes may be necessary.
In the meantime, if you are running FS9, FSX or P3Dv1.4, feel free to try AFLT. 3D lighting is a great way to improve airport realism.
To avoid cluttering this forum, please report any issues or make your comments in the ADE_GP sub-forum (which at the moment is seldom used) or directly to me by e-mail.
Enjoy,
Don
As the name suggests, AFLT is a utility to create 3D airfield lights and light arrays for FlightSim airports - including:
* omni-directional runway, taxiway and obstruction lights,
* split runway-end lights,
* strobe lights for use in REIL, ODALS and other "running-rabbit" applications,
* approach lights on supports in a variety of configurations,
* PAPIs, several configuration of VASIs and wig-wags, and
* aeronautical obstruction beacons.
But the real magic in not in the creation of individual lights. Rather, it is in AFLT's ability to generate complete runway end and approach lighting configurations based on a simple text array-definition file. As well, pilot-controlled lighting (PCL) is fully implemented. AFLT includes 3D models for a variety of airfield light fixtures and approach lighting configurations from which you should be able to create just about any usual airfield light arrangement.
The beta trial is finished and Airfield Lights Toolbox (AFLT) is available for use. Go to http://stuff4fs.com, navigate to User Applications Airfield Lights Toolbox and download the Development Release.
Development Release? Unfortunately, yes. AFLT uses BGL_LIGHTs and SEPARATION_PLANEs - FS8/FS9 technology which, at the moment are not supported in P3Dv2 and for which currently there is no available alternative. While effects could be used in some airfield lights, it is not currently possible to create sequenced strobes ("running-rabbit"), PAPI/VASIs and wigwags with effects. I understand P3Dv2.1 will support these features. But, until 2.1 is released, I won't know for sure. So, I'm waiting until I know the situation with P3Dv2.1 before releasing AFLT generally - since further changes may be necessary.
In the meantime, if you are running FS9, FSX or P3Dv1.4, feel free to try AFLT. 3D lighting is a great way to improve airport realism.
To avoid cluttering this forum, please report any issues or make your comments in the ADE_GP sub-forum (which at the moment is seldom used) or directly to me by e-mail.
Enjoy,
Don





