Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Please provide a link or quote, because on this page:From SDK Learning Center:
in model.cfg you can put "crash=your crash MDL" 3D model
In Prepar3D.cfg, in the [Realism] section, the following settings determine what happens when the user aircraft crashes. Care should be taken in multiplayer scenarios, particularly using the shared-cockpit, that the settings are identical on all computers -- otherwise there will be unpredictable behavior.
CrashDetection True=Detect user aircraft crashes and respond according to the setting of OnCrashAction, False=ignore all crashes by "bouncing" the aircraft back into a safe flying state.
OnCrashAction In single player mode: 0=reset the flight from the beginning (the default), 1=end the flight, 2=leave the user aircraft in the crashed position. In multiplayer mode for options 0 and 1 a client will simply be returned to the briefing room, and the host will be left either in the crashed state (for missions), or the flight will be reset (for free flight). Option 2 works the same as for single player mode -- the user aircraft for both host and client will be left in the crashed position.
Ronald you are replying to a question about Prepar3d, using images from FSX, without substantiating the procedure to be identical.What happens inside your flightsimulator when you turn on
- Crashes and damage --------------
- Detect crashes and damage -> ON

?!?!?
I am talking about P3D infact.
In their latest SDK they say you can add a "crash.mdl" to make a plane crash animation.
...
A - Sorry Tonaz, I completely overlooked the fact that this message was posted in the Prepared section of the forum!I am talking about P3D infact
Ronald you are replying to a question about Prepar3d, using images from FSX, without substantiating the procedure to be identical


Microsoft made flight simulators, not crash simulators
only an argument that states "this behaviour has been removed after 9/11" without any reference to any relative background resource.
Again the most granted and boring answer ever.Microsoft made flight simulators not crash simulators
Which request?!and tonaz has not replied to the request to corroborate his claim.

From SDK Learning Center:
in model.cfg you can put "crash=your crash MDL" 3D model
Please provide a link or quote, because on this page:
http://www.prepar3d.com/SDKv2/LearningCenter/general/sdk_overview.html#SDK
I can find only this information, which is consistent with crash detection in FSX and does not include a crash state model:
In Prepar3D.cfg, in the [Realism] section, the following settings determine what happens when the user aircraft crashes. Care should be taken in multiplayer scenarios, particularly using the shared-cockpit, that the settings are identical on all computers -- otherwise there will be unpredictable behavior.
CrashDetection True=Detect user aircraft crashes and respond according to the setting of OnCrashAction, False=ignore all crashes by "bouncing" the aircraft back into a safe flying state.
OnCrashAction In single player mode: 0=reset the flight from the beginning (the default), 1=end the flight, 2=leave the user aircraft in the crashed position. In multiplayer mode for options 0 and 1 a client will simply be returned to the briefing room, and the host will be left either in the crashed state (for missions), or the flight will be reset (for free flight). Option 2 works the same as for single player mode -- the user aircraft for both host and client will be left in the crashed position.
