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Airport ID

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us-california
I noticed that in 1.37 you can now move the airport ID (if that's what its called, the circle with the 4 straight lines around it) to the center of the runway if you reposition an airport. Does this mean that FSX will recognize the new location, especially for AI traffic?

Thanks
Brian
 
You are moving the reference point. This is not the same thing as moving the airport. It does not change the locations of runways etc. Its purpose is to allow users to set the reference point to that given in airport reference data.
 
I think you mean the airport reference point. As far as I am aware, the absolute coordinates are not used by TrafficDatabaseBuilder, but what is the point in moving it?

George
 
We cross posted George - I gave small explanation of why someone might move it :) How useful that is overall I don't know ;)
 
I understand and moved all the objects, including the runways to proper alignment etc. I am moving airports in photoscenery for FSDreamscapes Utah that were not in the correct location, and removing the airport plateaus for the 5M mesh. Some of the airports were off by a mile! (literally) So now I am also moving the airport reference point to the correct location. I just wanted to know if that makes any difference within FSX, such as the ATC giving you headings to the now correct location, or AI traffic being able to land at the correct location.

Thanks for the prompt replies.
 
It will certainly have an impact on ATC where there are approaches associated with the airport. At the moment ADE does not handle approach code although it can pass code through. If you are moving an airport with approach code then you need to be very careful. Jim vile is the best person to talk with about this - maybe he will pick up on the thread
 
Thanks Jon. The airports in question that are way off base are all very rural in nature. Most of the time they would not have any AI assigned anyway. I understand about the approach code, and I don't think that will be an issue since the larger airports are aligned correctly (the runways anyway) within FSX. Thanks for this great tool.

Brian
 
Using ADE version 1.37 we now display the Terminal_Waypoints as part of the approach code.

You have to make sure you have the checkmark in settings to add approach code to your airport.

When you move the runway you also have to move the Terminal_Waypoints IAF and FAF that show as blue triangles on the ADE Grid for each of the runways. This may not always work 100 percent since some approach code is also based on placement of NDB's and VOR's. However if you move the T_Waypoints the same amount as you move the runway then after saving and compiling the airport open your GPS reciever.

You now look at all the line draws for the approach code for each runway incluing all Transitions and see if they align properly to the runway based on the default airport. The IAF (about 10 miles from the runway) and the FAF (about 5 miles from the runway) are the 2 most important T_Waypoints that MUST move. These are the ones that ATC, AI and User Planes use. MAP T_waypoints which are very close to the end of a runway must also move for the line draw but AI Planes do not use those like the User plane does.

We have not completed all the ADE coding for the approach code but the T_Waypoints on the Grid and the fact that we can move them is the first step in code that Jon will add in the future.
 
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