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Airport rotation

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scotland
1. Is it currently possible to rotate, in azimuth, an airport complete as built, This would be very useful when duplicating an airport in a different location but with slightly different orientation.

2. Enclosing and Copying a group of Objects would also be extremely useful, again for duplicating specific installations.

I haven't been able to do so, but that's not unusual:confused:

Thanks

Alex
 
I don't believe you can copy and paste an airport. Too many problems with altitude,magnetic variation, navaids and such. Best you can do is copy some indivdual objects if they are not custom to the airport. At least with ADE. Someone will be along with a better answer.

Bob
 
Adding to Bobbyjacks post we have on the table of discussion a technique we call the rubberband. This allows us to stretch/capture a certain part of the airport or the entire airport and move it in all directions with a rotation added.

There are airports in FSX that do need to move. In the future as we move forward with the rubberband technique testing we can also capture all the T_Waypoints and Navaids so they move also. This is very important if any runway has a weather related type approach associated with it.
 
Rubber banding is certainly on the development path :). Rotating or moving a complete airport in theory seems simple enough but in practice has to be considered very carefully.
 
Derek Leung's old FSSC program did have this facility - called transform,
which I used extensively, but I suppose the number of items involved with a large airfield could be a factor. Just a thought..

Alex
 
I should have clarified my original question, as I was referring to newly created airports, not FSX airports.

Alex
 
Well I guess if there are is no approach code associated with the airport then rotating it would not be such an issue.
 
Sorry, I should have been more explicit. I only work with WWII airfields, many of which were to a standard pattern, modified to some extent to accommodate local terrain or prevailing winds. No approaches, just NDB do-it-yourself stuff:)

Alex
 
Ah, Three runways configured as an A frame, with a peri-track. We've got hundreds of the blighters here (even Heathrow - you can see the underlying WWII layout if you squint hard enough!), but they are sufficiently different that I think you'd spend as much time adjusting each one as if you started from scratch.
 
Yes, I'm very familiar with these. The ones I currently work however with are USAAC fields in the CBI Theatre which generally fell into two categories, a standard 6000ft layout and the larger B-29 fields. Many of these are still visible in GoogleEarth. Not to worry, just takes longer.:)

Alex
 
I used move and rotate a few times with SceneGenX. Mainly for small, single runway strips where the position is not well defined, until you look in Google Earth. When these small airports are off a bit it often creates a problem with accurate mesh and terrain. Just moving the airport to align the runway with GE gets them "out of the river" or whatever, even if the hanger or taxiway isn't 100% correct.

Most big airports have the runways pretty accurately placed and moving the whole airport doesn't work.

scott s.
.
 
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