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Airports SimAddons

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ca-ontario
Hello.

I have never posted here before, but I have used ADE for some time and love the program. I have a problem with a number of Canadian airports that were developed by SimAddons, a lesser known developer.

I am constantly crashing into invisible objects, or the plane gets stuck during pushback or taxi.

I have not posted here to ask specific questions about SimAddons, but rather generally, what kind of problem causes this issue.

It happens with payware and shareware planes and never happens at any other commercial or freeware airport. I have read some posts about polygons that are used in his scenery, and others have complained about similar issues. The suggestion has been to shut off crash detection, but sometimes that doesn't work.

I have posted at the SimAddons site but I wanted to come here and get some input as to what others may think.

Thanks,

John
 
Hi and welcome

Would you know if these airports are designed using AFX? As I recall AFX uses hidden library objects to complete certain task such as excluding some types of autogen.

If you open one of these airports in ADE are there any library objects showing up (almost certainly as black rectangles) in areas where you have problems?
 
Thanks for your help.

I don't believe the scenery is created with AFX, tonight I checked the scenery and found no black rectangles.

The developer advised that he uses polygons for ground surface design.

He advised to turn off crash detection, but I don't want to do that because I use FSPassengers and I simply don't have that problem at other airports.

It's a bit odd to me.

John
 
There are clearly some objects there if you are getting crashes. Are you in proximity to any objects when it happens. I am no expert but perhaps the crash box on some objects is rather too large?
 
The author has advised that he has used a full 3D polygon surface at some airports.

Perhaps the problem is that this is too large a surface or using a polygon surface is too much of a problem.

JH
 
It seems possible that the poly is the issue. But I don't know enough about it to be sure.

Sent from my Sony Xperia with Tapatalk 2
 
Only time I have ever heard of anyone using hidden objects concerning excludes was in FS9... a technique which worked there but not in FSX and it had nothing to do with AFX. In fact an old friend of mine, now deceased, posted how to do that, using that method of excluding an object. But this had nothing to do with any specific program.

If ADE does show a black box could one find that and open in ModelconverterX to look at the crash box of bounding box? Bounding box wouldn't do this I don't think but an unduly large crashbox could.

This btw would be a nice tool in ADE... "show crash boxes" and some way to alter those that seem too large. :) Bob
 
Only time I have ever heard of anyone using hidden objects concerning excludes was in FS9... a technique which worked there but not in FSX and it had nothing to do with AFX. In fact an old friend of mine, now deceased, posted how to do that, using that method of excluding an object. But this had nothing to do with any specific program.

If ADE does show a black box could one find that and open in ModelconverterX to look at the crash box of bounding box? Bounding box wouldn't do this I don't think but an unduly large crashbox could.

This btw would be a nice tool in ADE... "show crash boxes" and some way to alter those that seem too large. :) Bob

Possibly I could extract crash boxes from library objects..... I will add it to my list :)
 
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