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P3D v2 Alouette 3

Thanks all, some progress on the glass with custom env map;

1.jpg
3.jpg
2.jpg
 
Nice indeed, and I like it that you created a custom env map. There's so much glass at that thing...
 
That makes sense! I did it also for my Fokker, it's a more 'Dutch' envmap with green land, no mountains, blue air w/ clouds. Gives a brighter result too!
 
Don't animate thier arms! Don't animate their arms! Don't animate their arms!


:D
 
I' d guess it' s the coffee to go syndrome ...

Something different: I follow your work regularly. Stunning - that' s all I can say. Not only the speed but the top-notch quality are impressing me!

Would you mind trying a brighter black for the leverage? I think that plain black (0, 0, 0) burns holes into the screen whereas a brighter black (36, 36, 36 for instance) still will be registered as black but add some dimension/depth to your model work.
 
Don't animate thier arms! Don't animate their arms! Don't animate their arms!


:D

May i ask why not?

Personally, depending on how well the pilots look closer up, I would want the option of a co-pilot visible in the VC, get really tired of flying alone, LOL.
 
May i ask why not?

Personally, depending on how well the pilots look closer up, I would want the option of a co-pilot visible in the VC, get really tired of flying alone, LOL.
Um, how to put this delicately...

Look at the position of their right hands in relation to their joysticks... :duck: :rotfl::stirthepo
 
I' d guess it' s the coffee to go syndrome ...

Something different: I follow your work regularly. Stunning - that' s all I can say. Not only the speed but the top-notch quality are impressing me!

Would you mind trying a brighter black for the leverage? I think that plain black (0, 0, 0) burns holes into the screen whereas a brighter black (36, 36, 36 for instance) still will be registered as black but add some dimension/depth to your model work.

I am sorry I don't understand what do you mean by that leverage and holes stuff?

Don't animate thier arms! Don't animate their arms! Don't animate their arms!


:D

Haha, it has to be done this time! :P
 
I am sorry I don't understand what do you mean by that leverage and holes stuff? ...

No prob - let me try to explain. Looking at this section of your model

leverage_01.jpg

I just got the impression that you might have painted a plain black rectangle (R: 0 G: 0 B: 0) on your texture sheet for texturing the leverage. Correct me if I' m wrong. According to what I know the leverage would benefit from a brighter black - it would appear more dimensional. Pain black areas on a screen appear pretty flat instead.

000-363636.jpg

Just compare these two black squares. The left one is RGB 0, 0, 0, the right one is RGB 36, 36, 36.

Paint a cube in 0, 0, 0 and it will appear flat. Paint it in 36, 36, 36 and it will appear 3-dimensional. I' m talking about objects rendered on a sreen!
 
Ah, in this instance "leverage" = "contrast"...

In short, for purposes of display, objects should never be one extreme or the other. Avoid pure black (0,0,0) and pure white (256,256,256).

Just as you can never have "whiter than white" you can never have "blacker than black..." :teacher:
 
Actually they are 3D, but will low down the opacity of the AO to give something better to look at!
 
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