• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 Alpha 18 Report Back

Messages
214
Country
unitedstates
Jon, Thanks for the hotfix on the models. I was able to do the replacing of my project models with one exception. They appear in the sim with a heading that is 180 deg. opposite of what they ought be. Did i read correctly that you are aware of this issue? Secondly, am i understanding the jetway placement correctly? Do i need to choose both link and the jetway itself from the LOM or do I just need choose the jetway itself? The package compiles without error and the issues above are the only ones i have to report. Would be nice the package copy options back. Thanks again.
Gelomare
 
I'm also seeing all models and library objects turned 180 degrees in MSFS after building from Alpha 18. This is project created with Alpha 17. Everything looks okay in ADE with most model footprints recovered.

Added some GA parking spots and got a build error due to duplication of index numbers as experienced with earlier alpha and had to manually fix. Added parking was given a suffix of Gate A(?) and I had to change each one to None in the raw data view.

Worked a little with the jetways and thought your methodology worked pretty slick, but couldn't observe the results due to the 180 degree rotation problem.
 
Asobo uses a placement scheme that turns everything -180. They indicated it was easier for them. We are left with the problem.
 
Asobo uses a placement scheme that turns everything -180. They indicated it was easier for them. We are left with the problem.
Yeah, I saw that comment from Jon. A problem to be resolved I hope. It's not a big issue with library objects, but airport terminal footprints have to be shown in ADE as they will appear in the sim for ADE to be a viable tool for airport design. Model footprints were shown in ADE as they appeared in the sim before Alpha 18.
 
That's why it is an Alpha. Lots of things for Jon to work on until it's a Beta.
 
Jon, Thanks for the hotfix on the models. I was able to do the replacing of my project models with one exception. They appear in the sim with a heading that is 180 deg. opposite of what they ought be. Did i read correctly that you are aware of this issue? Secondly, am i understanding the jetway placement correctly? Do i need to choose both link and the jetway itself from the LOM or do I just need choose the jetway itself? The package compiles without error and the issues above are the only ones i have to report. Would be nice the package copy options back. Thanks again.
Gelomare
You don't choose anything from the LOM. To create a new jetway just select a parking spot then right click > Add Jetway. ADE does all the work in dealing with the components. Also the 180 degree issue is not present in jetways created by ADE in this way
 
Yeah, I saw that comment from Jon. A problem to be resolved I hope. It's not a big issue with library objects, but airport terminal footprints have to be shown in ADE as they will appear in the sim for ADE to be a viable tool for airport design. Model footprints were shown in ADE as they appeared in the sim before Alpha 18.
Yes I removed it to deal with some other issues related to jetways for example. The problem here is round tripping. I can easily add back the crude code to rotate the objects by 180 but that ends up in the XML which would mess things up in sim. The most likely method is to 'interfere' with the ADE drawing mechanism. In this case anyway all headings for objects will be 180 out. It may seem small but it is a pig of an issue to meet several conflicting requirements. I will try and get another hot fix out for this shortly
 
Would be nice the package copy options back
:) Well you can manually do it but I need to do some work to stop bad builds getting through. Some folks like this automatic dialog and others don't It is not available to Steam Edition users in any case.
 
Added some GA parking spots and got a build error due to duplication of index numbers as experienced with earlier alpha and had to manually fix. Added parking was given a suffix of Gate A(?) and I had to change each one to None in the raw data view.
Added some GA parking spots and got a build error due to duplication of index numbers as experienced with earlier alpha and had to manually fix. Added parking was given a suffix of Gate A(?) and I had to change each one to None in the raw data view.

Sorry I thought I had fixed the suffix issue. This is another good one from Asobo. An index of zero in an enumeration is usually the NONE option. In the suffix list it is GATE_A and the NONE suffix is at the bottom

Remind me about the duplicated index numbers please. What is the process to replicate?
 
Remind me about the duplicated index numbers please. What is the process to replicate?
I just add parking to an existing project and ADE doesn't always seem to keep track of index numbers previously assigned resulting in number duplications. To cure, I add another parking space, and if the index is okay, I delete the duplicated index and use the new one. I suppose that I could just delete the index in raw data view for the offending space and let ADE assign a new one. It's gotten to the point that I need to check the list of parking spaces after making an addition to make sure there are no duplications of numbers. If I add a dozen spaces, the duplication only occurs on one. If I add one space, it is a duplication. I can't at this moment say it always occurs, but it occurs a lot.
 
I just add parking to an existing project and ADE doesn't always seem to keep track of index numbers previously assigned resulting in number duplications. To cure, I add another parking space, and if the index is okay, I delete the duplicated index and use the new one. I suppose that I could just delete the index in raw data view for the offending space and let ADE assign a new one. It's gotten to the point that I need to check the list of parking spaces after making an addition to make sure there are no duplications of numbers. If I add a dozen spaces, the duplication only occurs on one. If I add one space, it is a duplication. I can't at this moment say it always occurs, but it occurs a lot.
OK - I will check
 
You don't choose anything from the LOM. To create a new jetway just select a parking spot then right click > Add Jetway. ADE does all the work in dealing with the components. Also the 180 degree issue is not present in jetways created by ADE in this way
 
not sure if you sent the reply too soon?
 
Jon, Thanks for a great program. I will be able to test jetways once ii am able to get the oriented in the right direction. Thanks you for working on the the hot fix for the Sim Community.
 
Asobo uses a placement scheme that turns everything -180. They indicated it was easier for them. We are left with the problem.
Thanks for the explanation about the models. I was wondering why all my models are 180 degrees off!
I have been correcting these in Blender ever since; rotating them 180 degrees before placing them in MSFS. Now I know why! :D:D:D
 
Jon, Thanks for a great program. I will be able to test jetways once ii am able to get the oriented in the right direction. Thanks you for working on the the hot fix for the Sim Community.
The hot fix for orientation is out but as I mentioned elsewhere it is not needed for jetways created by ADE. You should not be creating them from library objects
 
The hot fix for orientation is out but as I mentioned elsewhere it is not needed for jetways created by ADE. You should not be creating them from library objects
Yes. I now know how you intend them to be placed. I did a test of placement in ADE. Have not viewed them in sim yet. Wil do so after applying hotfix 2. Thank you.
 
I just add parking to an existing project and ADE doesn't always seem to keep track of index numbers previously assigned resulting in number duplications. To cure, I add another parking space, and if the index is okay, I delete the duplicated index and use the new one. I suppose that I could just delete the index in raw data view for the offending space and let ADE assign a new one. It's gotten to the point that I need to check the list of parking spaces after making an addition to make sure there are no duplications of numbers. If I add a dozen spaces, the duplication only occurs on one. If I add one space, it is a duplication. I can't at this moment say it always occurs, but it occurs a lot.
To be clear you are referring to the index number and not the parking spot number?

1616570363927.png
 
OK - I can't replicate duplicated parking indexes other than by a direct edit of parking spots. Nevertheless there are a number of places where ADE re-indexes parking. I will add another instance to force re-index of parking in the pre build code.

Meantime the following is probably the simplest work around. Got to Lists > Parking and the re-indexer will be run which you can confirm by inspection. This won't make the project dirty so before you build do a Ctl+Enter on any object and Save, Then save the project and build. This should save the re-index,
 
the re-indexer will be run which you can confirm by inspection.
Are you saying that displaying the parking list will reset the index numbers automatically? I did add some parking spaces since my last communication but did not try building the project due to the rotated model issue. Displaying the parking list indicated no index duplications.
 
Back
Top