Hello Arno,
thank you for adapting the MCX for use with MSFS 2020. I appreciate it!
Let me please ask one question regarding transparency:
I am converting my scenery objects from FSX/P3D to MSFS 2020. Some of the models contain alpha channel for transparency. However, I am not able to export this transparency to gltf. I set "Set default transparent" and click apply - it shows transparent in the preview. Then I save the texture as png. Then I export object to gltf. All shows fine in the preview but when imported into MSFS 2020 or again into MCX, the transparency is gone.
Could you please indicate what am I doing wrong?
Thank you!
Milan
thank you for adapting the MCX for use with MSFS 2020. I appreciate it!
Let me please ask one question regarding transparency:
I am converting my scenery objects from FSX/P3D to MSFS 2020. Some of the models contain alpha channel for transparency. However, I am not able to export this transparency to gltf. I set "Set default transparent" and click apply - it shows transparent in the preview. Then I save the texture as png. Then I export object to gltf. All shows fine in the preview but when imported into MSFS 2020 or again into MCX, the transparency is gone.
Could you please indicate what am I doing wrong?
Thank you!
Milan


