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FS2004 Alternative to Modelconverterx

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28
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philippines
Hi im trying to assign night texture using the modelconverterx, but i can't go beyond after assigning 20 texture because im getting this error "exeption of type 'system out of memory exception' was thrown". I google for solution for this but i really don't understand the codes they are posting and where to put it. Is there any other tool to assign night texture other than modelconverterx? thanks
 
Do you really need 20 textures? If some are small, use the Drawcall Minimizer in the latest development versions to reduce the number of textures. Then create your night textures for this fewer number of day textures, and add them.

Hope this helps,
 
Hi Chris,

Some time ago another user also had some memory problems, I then tried to improve on that a bit. Are you using the latest development release already?

How big are the textures you are using? Before the problem was that when too many textures were loaded the systems runs out of memory.

On my PC I could not reproduce the problem, but it seems to happen many on systems with slightly less memory.

If you can give me some background information I will try to improve the tool.
 
Hi Arno,

I have 50 textures 47 of them i need to assign it with night texture. Im using the ModelConverterx 1.2 not the development release. what i have is 512x256 pixels and its 516 kb there are 20 0f them, 1 1024x512, 6 256x256, 16 128x128 and 9 64x64. After assigning 20 night texture the out of memory problem comes out. And only the modelconverter is running i close all the unnecessary programs when i run this program. and its using 602,567 of memory. Anyway i got 2.0 Ghz intel core duo processor and 3 gb memory. Hope this helps
 
Do you really need 20 textures? If some are small, use the Drawcall Minimizer in the latest development versions to reduce the number of textures. Then create your night textures for this fewer number of day textures, and add them.

Hope this helps,

I have 50 texture, 47 of them i assign night texture. Anyway im using the sketchup and i resize all the texture to 128x128 before applying it to the model
 
Hi chris,

Ok, let me try to reproduce that situation here. Using the development release will probably work better as well.
 
Hi Arno,

Thanks for that, anyway i use the ModelConverterX development release, i try to import an collada file but i think it wont recognize by the model converter. Im using sketchup, what type of file am i going to export to make the modelconverter import it? thanks
 
Hi again,

Well, I want to tell you that someone sent me a Sketchup building with that many textures and it caused my FS to go all blurry and had long pauses. Once I used the DrawCall Minimizer (and then made night textures of the remaining textures - there's no problem doing that) the blurries and pauses were gone.

Just a warning,
 
Hi,

COLLADA DAE file should work. Do you have any errors on the log when you try to import it?
 
Hi,

I think you may be all off track.
I have several objects using more than 20 different textures plus its night (and other) textures and never had any out of memory problem (I do always use the latest development release).
I have 2Gb of memory, use GSU, convert the jpg's myself to dds and only when everything is working as it should I use the drawcall minimizer.
Guess that means you would have to look in another direction for the solution to your problem?
 
Hi guys,

Thanks a lot for the advice, actually i was not aware DrawCall Minimizer since this is my first scenery design :D i thought it was another tool but just found out it was the part of the modelconverter. Anyway i use the Drawcall Minimizer the textures was reduced from 51 to 37 and convert them in dxtbmp. There is a improvement but still that "out of memory" still bugging me 7 more texture and he let me do it :(. Well i guess i have to go back in sketchup and reduced the textures im using and let me see if i can get it through....
 
Hi guys,

Thanks a lot for the advice, actually i was not aware DrawCall Minimizer since this is my first scenery design :D i thought it was another tool but just found out it was the part of the modelconverter. Anyway i use the Drawcall Minimizer the textures was reduced from 51 to 37 and convert them in dxtbmp. There is a improvement but still that "out of memory" still bugging me 7 more texture and he let me do it :(. Well i guess i have to go back in sketchup and reduced the textures im using and let me see if i can get it through....

Hello Chris,...

Sorry about your problems... I believe I'm the other person Arno was mentioning before... Dropping the number of textures will help for sure. Also, changing the texture sizes (like ex. 512 x 256 to 128 x 64). Do you still have the Dae file thats causing the memory problems? And when the problem occurs,... does it occur just when your importing the dae to a mdl file?

Another way to get around the problem is: Set all day time textures and then export to mdl... you then add the night time textures.
 
How do you add the reference to the night textures if all you have is the MDL file?
 
Hi guys,

Thanks for all the tips, i reduced the textures im using and i was able to assign the night texture w/o the memory problem. I need to remove also the 3d objects i put inside the terminal (escalators, bench, check-in counter and immigration counter). I had a problem converting it to .mdl when i use the drawcall minimizer. I forgot to take down the error on the log file. But i was able to convert it .mdl when i did not use the drawcall minimizer since i have only 17 textures. So everything is fine now its just the terminal became boring but who cares, i just land, take off and park at the gate no need to roam around inside the terminal :D

@Pyscen

How do i add the night time texture if its already in .mdl file? can i do this in modelconverterx? I still have .dae file that has an memory problem but i have remove all the 3d objects inside of it i was thinking it is one of the cause of the memory problem
 
Hello Chris and Tom...

Yes through ModelConverterX... import the mdl file that has daytime textures... replace the empty night time slots... Then Export the mdl file to another mdl or to keep the current GUID, export to the same mdl file which you imported.
 
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