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Are the development releases not updated nightly anymore as I've checked twice now and not seen any changes for the CTD problem?I have fixed the CTD now. It was indeed a circular reference in the texture.cfg file. The texture.cfg in the texture.shared folder references the texture.bump folder, while the texture.cfg in the texture.bump folder references the texture.shared folder. So for a texture that is not present in either this resulted in an endless loop. I have modified the texture search logic in MCX now so that it only checks each folder once. And then the two models I downloaded to test work fine. This fix will be in the next development release.



I have updated that text now. Running the deploy script every night, even if there are no changes, gives too much overhead with the current way the deployment is done. So if I am working on multiple things I might wait one or two days to do one release for a few fixes.OK, I suspected the info on the download page might be out of date by this time (i.e. Development release - The development release is updated automatically every night based on the improvements I have made). No problem, I don't currently have any repaints I am working on but may have as soon as the fix comes out!![]()





I did try to reproduce the zooming issue that was reported in this thread, but I have not yet succeeded. It was mentioned that it usually happens after a new object was loaded (and not the first object). But after trying to load various objects, using different ways to load objects, I can't reproduce it yet. For those that have this issue, does it occur when you have some editor window open as well or is there something else I should include when trying to reproduce it?

