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Lightmaps, for both my Falcons, at night.
I've been looking for an answer to this problem I have with the night lighting of the F900 and the revised F2000 (AI planes) for the last couple of days without luck and reluctantly have to ask...
Why are parts of these aircraft transparent at night? In the day, just fine, full aircraft visible, but by night they have sections missing. I use an alpha with pure black and pure white areas (because this helps control when some of the lighting effects are activated) and the black areas force the thing to transparency while the white areas show the plane but the lights are always "on" even when the aircraft is dormant.
I added the night map a couple of days ago and have been struggling with it since.
My makemdl.cfg reads like this...
[Settings]
LastDir=G:\Program Files\FS2004SDK\MakeMDL_SDK
SaveDir=G:\Program Files\FS2004SDK\MakeMDL_SDK
[Options]
//Debug=1
//ViewLog=1
//KeepErrorLog=1
//Keep=1 // set to 1 if you want to keep the .asm files
//I8=1
//I=0
//FullMat=1
//Deffallback=1
//WeldPoints=1
//Optimize=0
//Flatten=0
//NoAnimate=0
HasReflectMap=0 // set 1 for UI aircraft
HasNightMap=0 // set 1 for scenery
HasLightMap=1 // set 1 for aircraft
//HasDamageMap=0
//NegateZ=1
//NoLeftToRight=0
//SwapBH=0
//Vis=0
//Crash=0
//XML=1 // set 1 to keep XML files
and although I have 2 copies of makemdl on this disk, this is the one pointed to by the Gmax paths, in the plugins folder.
Since I'm at my wits end, I'm going out for a very long walk since the weather is bucking up.
Any ideas gratefully recived. My first iteration of the Falcon was fine. Between then and now I experimented with reflections briefly (for a UI Falcon for Greg P) which might have upset some setting somewhere, but I can't see what that might have been.
TIA for any inspiration!
I've been looking for an answer to this problem I have with the night lighting of the F900 and the revised F2000 (AI planes) for the last couple of days without luck and reluctantly have to ask...
Why are parts of these aircraft transparent at night? In the day, just fine, full aircraft visible, but by night they have sections missing. I use an alpha with pure black and pure white areas (because this helps control when some of the lighting effects are activated) and the black areas force the thing to transparency while the white areas show the plane but the lights are always "on" even when the aircraft is dormant.
I added the night map a couple of days ago and have been struggling with it since.
My makemdl.cfg reads like this...
[Settings]
LastDir=G:\Program Files\FS2004SDK\MakeMDL_SDK
SaveDir=G:\Program Files\FS2004SDK\MakeMDL_SDK
[Options]
//Debug=1
//ViewLog=1
//KeepErrorLog=1
//Keep=1 // set to 1 if you want to keep the .asm files
//I8=1
//I=0
//FullMat=1
//Deffallback=1
//WeldPoints=1
//Optimize=0
//Flatten=0
//NoAnimate=0
HasReflectMap=0 // set 1 for UI aircraft
HasNightMap=0 // set 1 for scenery
HasLightMap=1 // set 1 for aircraft
//HasDamageMap=0
//NegateZ=1
//NoLeftToRight=0
//SwapBH=0
//Vis=0
//Crash=0
//XML=1 // set 1 to keep XML files
and although I have 2 copies of makemdl on this disk, this is the one pointed to by the Gmax paths, in the plugins folder.
Since I'm at my wits end, I'm going out for a very long walk since the weather is bucking up.
Any ideas gratefully recived. My first iteration of the Falcon was fine. Between then and now I experimented with reflections briefly (for a UI Falcon for Greg P) which might have upset some setting somewhere, but I can't see what that might have been.
TIA for any inspiration!