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Hi All
I'm new to sim aircraft creation... but have spent hours and hours (at least 100!) reading, watching video tutorials and following 3DS Max and P3Dv4 SDK documentation. I have got a complete model, with animated landing gear, fully textured with LM, specular and bump maps. But am stuck with animating propellers at the moment.
I'm modelling a two engine prop for use as AI only, so am not concerned with animating the propellers for viewing from a virtual cockpit. I've searched forums, YouTube and read the SDK documentation and can't find anywhere which clearly explains the principle for animating the propellers.
I understand there are three animations to create which need to use the prop0/1_slow/still/blurred animation tags. I also understand that the propeller modelling will be used at slower speeds, but a blurred texture (I assume assigned to a 2d plane using the Propeller material settings as per the SDK) will be used to represent faster speeds. This I am fine with (assuming it is correct!).
What I can't find anywhere is any description of the technique used to ensure that only the 3d propeller modelling is visible at the slow speeds and the only the 2d texture with alpha for transparency is visible at higher speeds.
Does anybody know the best place to look for guidance on modelling propellers? Or does anybody have the time to write down some pointers for me? Or what search term I need as I'm not finding it from searches so far!
Any guidance is gratefully received!
Kind regards
Adam
I'm new to sim aircraft creation... but have spent hours and hours (at least 100!) reading, watching video tutorials and following 3DS Max and P3Dv4 SDK documentation. I have got a complete model, with animated landing gear, fully textured with LM, specular and bump maps. But am stuck with animating propellers at the moment.
I'm modelling a two engine prop for use as AI only, so am not concerned with animating the propellers for viewing from a virtual cockpit. I've searched forums, YouTube and read the SDK documentation and can't find anywhere which clearly explains the principle for animating the propellers.
I understand there are three animations to create which need to use the prop0/1_slow/still/blurred animation tags. I also understand that the propeller modelling will be used at slower speeds, but a blurred texture (I assume assigned to a 2d plane using the Propeller material settings as per the SDK) will be used to represent faster speeds. This I am fine with (assuming it is correct!).
What I can't find anywhere is any description of the technique used to ensure that only the 3d propeller modelling is visible at the slow speeds and the only the 2d texture with alpha for transparency is visible at higher speeds.
Does anybody know the best place to look for guidance on modelling propellers? Or does anybody have the time to write down some pointers for me? Or what search term I need as I'm not finding it from searches so far!
Any guidance is gratefully received!
Kind regards
Adam