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After I solved the other animation problem (just reassigned all animation path constraintss and triggers, exported over and over again it was all of sudden ok) anew issue is now there:
When exporting the animation from MCX to P3Dv4.4 the animated vehicles are offset by a certain degree so that they now drive though walls and objects instead of passing them as they did in 3dsMax when the constraint was assigned. Does this problem come along with the earth curve correction? What can I do to prevent this phenomen?
When exporting the animation from MCX to P3Dv4.4 the animated vehicles are offset by a certain degree so that they now drive though walls and objects instead of passing them as they did in 3dsMax when the constraint was assigned. Does this problem come along with the earth curve correction? What can I do to prevent this phenomen?
