I just recently found this forum. Have been picking brains over at Freflight Design for a couple of years (Fr. Bill will attest to what a pest I can be
).
Right now my most pressing need is in gauge programming plus I am getting into effects.
I am currenly working on a model of the Spacemobile from the Space Family Robinson series of comics in the 60's and 70's. I am working on a complete HUD based cockpit. Essentialy it will have no (or very few) regular gauges and all flight information will be presented to the pilot in the form of a floor to ceiling HUD. I am working on a true velocity vector representation that is shifted by vertical and lateral velocity divided by forward speed. The basic calculation works, I just need to figure out how to "scale" the animation using the nonlinearity parameters. What I am hoping to produce is a moving pipper that, when it appears to touch the ground, reasonably approximates the actual impact point should the vehicle continue at that speed and descent rate. This will only activate during VTOL mode (using a version of Rob Barendregt's outstanding VTOL gauge) so no pitch attitude correction is needed.
I also want to make effects to give the lift jets and main rockets some sort of flame/exhaust effect to make the visual model more interesting. So I will probably be bugging the guys in effects, also.
Cyborg Bill
Right now my most pressing need is in gauge programming plus I am getting into effects.
I am currenly working on a model of the Spacemobile from the Space Family Robinson series of comics in the 60's and 70's. I am working on a complete HUD based cockpit. Essentialy it will have no (or very few) regular gauges and all flight information will be presented to the pilot in the form of a floor to ceiling HUD. I am working on a true velocity vector representation that is shifted by vertical and lateral velocity divided by forward speed. The basic calculation works, I just need to figure out how to "scale" the animation using the nonlinearity parameters. What I am hoping to produce is a moving pipper that, when it appears to touch the ground, reasonably approximates the actual impact point should the vehicle continue at that speed and descent rate. This will only activate during VTOL mode (using a version of Rob Barendregt's outstanding VTOL gauge) so no pitch attitude correction is needed.
I also want to make effects to give the lift jets and main rockets some sort of flame/exhaust effect to make the visual model more interesting. So I will probably be bugging the guys in effects, also.
Cyborg Bill

