• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Any way to change textures without reloading the sim?

Messages
110
Country
russia
MSFS has a great feature of reloading the gltfs on the fly as you edit them given that you have your package in the Community folder. But it only works if you don't change any textures. I tried to change a texture, build project, move the new package into Community (with sim running), close and then reopen the project, but the new texture does not show up (the old one does). The only way to see the new texture is to close the sim altogether and load it back which takes a lot of time. Does anyone know a way to reload the textures on the fly in the same manner as the gltfs?
 
Messages
204
Country
us-texas
The only method I know of is to use and open the project under Dev mode only (do not put the package in community folder).

1) If you are overwriting an existing buildings textures, Export from Blender > Build Package > Export again (yes twice).
The new textures should show up.

2) If you are placing a new building, you must first build the package (often you have to hit build twice), then close the project, re-open the project.
Now you can use method # 1 as well.

I never edit airports with the built package already in the community folder, causes too many weird caching issues, and you have to overwrite things.
 
Messages
96
Country
russia
1) Click the "Build" button
2) Press off and on the airport display circle. The textures will be replaced.

1.jpg

:)
 
Last edited:
Messages
204
Country
us-texas
1) Click the "Build" button
2) Press off and on the airport display circle. The textures will be replaced.

View attachment 71175
:)

I tried that method out of curiosity, doesn't work for me in Dev mode. I still have to Export > Build > Re-Export from Blender.
If I Export > Build > (click any of the show/hide), it does nothing for updating the textures.

Problem with copying stuff to community folder is you have to keep copying, it's easier to edit in Dev mode as everything updates automatically after a re-export, though with the invisible taxiways bug, I may have to try the old method again.

YMMV...
 
Last edited:
Top