If you look at the top of the forums, you'll find a "breadcrumb" listing the Initial forum, then all sub forums you'd need to select to find the one you're in. If you go to the "Scenery - Airport Design" forum you'll find the ADE sub forum and the AFLT sub forum.
3 tools used well will give a very easy development of your airport. The first is obviously ADE. The second is SBuilderX 3.14. The only thing I use it for is getting the all-important backgrounds to develop from. The third is AFLT, which creates the light library used in ADE.
You can find the AFLT site at
http://stuff4fs.com/newpage.asp?Folder=AFLT and the download link on the left is the latest stable release, the development release link will take you to the latest development build where any features being added can be tested, but some features may not be functional or may cause issues in FS. The one I am using now is dev build 1.1.00(h), which can use either BGL_LIGHT enabled lighting in the 3D models or can embed effect files in the same 3D models. The difference is the BGL_LIGHTs may not be bright or controllable enough for things like runway lights or approach lights (things that can be seen from a long distance).
Since I am working on a project that will involve several airports for my virtual airline, I have created a library of light objects for any contingency in AFLT. The 3D lights created by AFLT in some cases are directional lights (centerline lights that change from White to Red at the end - one direction will appear white, the other will be red) and you have to input the direction at which the aircraft/camera is pointed to see the front light and +91/-91 from that angle will switch to the other color.
Step 1. Use SBuilderX to get a series of images that completely cover the airport.
Step 2. Convert the tiles from the .TIF format SBuilder exports.
Step 3. Import those images into ADE and position them based on the text files geographic locations.
Step 4. Import the AFLT BGL library into the library using the Library Object Manager and save.
Step 5. Rename the lights from their default AFLT_LIGHT.001 to the actual name used in AFLT.
For step 5, I have created a few Visual Basic Scripts (VBS) to automate a few tasks and enable some things that would be difficult and time consuming to do without.
I'm working on a video tutorial series to help show others how I have things set up just to get started. I have just learned some things and, in making my tasks easier, others may benefit from the my stumbling along the way.
I'm no expert with scenery design and there may be other ways to do things, but it works for me.