So...at the moment i'm trying my best to make my apron ground poly made in Blender (Projected Mesh) look good with a PBR material from Substance Painter.
And it doesnt even look good at all, not even 4096x4096. So i'm probably missing some important information regarding how to handle these type of giant textures in the sim.
Any advice??
And it doesnt even look good at all, not even 4096x4096. So i'm probably missing some important information regarding how to handle these type of giant textures in the sim.
Any advice??



