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Hello
i made a photoreal BGL file with water masks
i got the result i expected on the photo maps
but i found that the water in the flight sim doesn't match with the water in real life so it created an elevated water
i tried to solve that with ADE by making flatten terrain poly / execluding the airport background ... but it still like that
is there a way to flated that water to 0ft ( i tried with ADE but no result ) i check the world\scenery : i found the expected file
thnx in advance
2nd pic might look pretty good but it needs some tweakings
i made a photoreal BGL file with water masks
i got the result i expected on the photo maps
but i found that the water in the flight sim doesn't match with the water in real life so it created an elevated water
i tried to solve that with ADE by making flatten terrain poly / execluding the airport background ... but it still like that
is there a way to flated that water to 0ft ( i tried with ADE but no result ) i check the world\scenery : i found the expected file
thnx in advance
2nd pic might look pretty good but it needs some tweakings

