mskhan1991
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So I made a custom landclass, using sbuilder9
Then applied ground polygons and this resulted in autogen disappearing due to big size of the polygons.
I tried the "SCALE_AGL OBJECT_0_RETURN, 0, 0, 0, 0, 0, 0, 0, 0, 0" tweak
Had the issued resolved for autogen but now I am getting textures bleed through from the custom ground polygons and greater in areas where the land rises from the default landclass. I've tried flattening/afcad but to no use.
Any help would be appreciated.
Then applied ground polygons and this resulted in autogen disappearing due to big size of the polygons.
I tried the "SCALE_AGL OBJECT_0_RETURN, 0, 0, 0, 0, 0, 0, 0, 0, 0" tweak
Had the issued resolved for autogen but now I am getting textures bleed through from the custom ground polygons and greater in areas where the land rises from the default landclass. I've tried flattening/afcad but to no use.
Any help would be appreciated.