P3D v4 Attached Effect offset after export

#1
Hi , After dragging myself out off a self imposed scenery design retirement I have volunteered to takeover a project, this is my first in p3dv4. After a lot of trial an error and searching of the forums I have been able to apply Dynamic lighting to certain objects using the fabulous MCX. But when I export this particular object (a carpark light pole) Both effects are off set (obslight and spot light). I export the object as a mdl , I include it into a library (with library maker) and place the object with ade and I get this.
The light pole is the one on the right circled in red test1.jpg
test2.jpg This is what it looks like in MCX. It is probably something very simple that I have overlooked, any help would be most appreciated.
Thanks
Paul
 

arno

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#2
Hi Paul,

Is the light pole model placed at the origin or is located far from the origin? The last can give issues.
 

arno

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#4
Each model is build in a certain "grid". Is the light pole at the center of that grid? Or is it build with an offset?

You can see this origin in MCX as well if you enable the display of the grid.
 

arno

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#8
Are you sure the light we see in the screenshot is from the new light pole? It's very well aligned with the other pole I see.
 
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