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Attached moving effects loose connectivity when edited

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france
Something I noticed today attempting to add day/night and dusk/dawn visibility to effects attached to MOVING parts of a MDL.

Usually I do that by creating a new attach point but for moving attach points this breaks the link to the movement controller.

I can't do that either in duplicating my original moving attach point, since the duplicate WON'T move anymore.

So I can see no possibility to add visibility conditions to moving attached effects.
 
Hi,

That's right. New attachpoints are always static at the moment, since they are attached to the root of the object and you can't choose their parent node.

Why the orientation changes on cloning I don't know, that sounds like a bug. Do you have an test object so I can have a look?
 
Here it is. You'll find enclosed:
- the Gmax demonstration object is a rotating box to which a first one is linked with a simple flash effect attached, and a second box linked also to which a beam effect is attached
- the needed effects and their textures
- the MDL as exported by Gmax

Surprisingly (for me) when imported in MCX these effects have their Z axis inverted (-180) when X and Y axis stay normal (at 0).
If I try to correct and re-orientate the Z axis to 0 it can't go beyond -90°.

When placed into a scene, the MDL displays the 1st flash effect orbiting around the central dummy box. But the beam (2nd effect) also circles around the central box, but keeps aligned in a same direction whatever the rotation angle of the MDL. Always perpendicular to the eye of the observer, moves like sort of a steam engine rod. It doesn't turn along together with the master dummy box, thus it can't mimic a lighthouse (whatever the value à/1 I give to the Face parameter of the effect).
 

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I'll try to have a look at it.
 
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