• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA attached Object editor issues

http://1drv.ms/1MrST9p ModelConverterX wonderful tool, but my brain and a couple issues has me wondering if I got off at the wrong planet this week.

First after working great at converting direct x to fsx bgl all day i try to add a effect to a wall. I gave up because the pool of water never did get to the base of the model. it stayed in orbit or 2 counties over floating in the air. And no matter what I did with the wall you could fly right through it. Yet the other models would cause you to crash if you hit them.

SO i went to my last item image above..
ModelConverterX forgot how to import images or I worked it to hard. I tried dds and ddsbmp and they work great on the earlier directx models. Yea i read the manual many times and forum after forum, but no answers.
Please how do you set orientation and position in attached object editor.

Here is the direct x model and temp images i have been using. I think I included the 512 and maybe 1024 and left out the 4096

I FIGURED IT OUT! All Fixed Check out the image.. I was intending to see if the lads at http://www.fsracer.com/fsx-development/ could use a little more help in something.. That looks to be a killer mission and I read they were looking for tunnels and waterfalls So I made some.


Many thanks sire.
Christine
 
Last edited:

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Good to hear you got it solved.
 
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