• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

modelconverterx

  1. G

    Can I fix an aircraft model whose main wheels don't turn?

    I've been given some MDL files of FS2004 aircraft models that need fixing (the nose wheels rotate but the main wheels do not) -- the original author cannot fix them as his PC is no longer operational. I believe the problem is likely the naming of the relevant objects (IIRC they need to be named...
  2. Santo

    [ALREADY SOLVED] "Transparent" textures on building

    Hey guys! I'm bringin' some old .obj models into MSFS. I had imported these buildings a long time ago, and they looked ok. But now when I try to put them on stage, they look like 'transparent'. I attach a screenshot. I have tried modifying the textures in different parameters and I have...
  3. Akhil Vijay

    ModelConverterX Spot light not working in FSX

    I'm experiencing an issue with ModelConverterX latest version(1.6) when converting my basic SketchUp model to an MDL file. The problem I'm encountering is that the spotlights I placed using the Attached Object Editor window and some options are being switched back to default(highlighted) after...
  4. =Hollywood=

    FSX FSX Gen_Buoys from waterobjects.bgl weirdness

    Hey Arno, I was just looking at the FSX buoys in MCX and there's some weird stuff going on both on screen in MCX then also texture mapping when exporting to glTF textures are coming in flipped, thinking if I convert them to PNG first it may help.
  5. Y

    ModelConverterX

    show particle effiects i have a problem happened ?
  6. Matteo07

    Invalid file X

    Hi everyone, I tryed to convert a file .mdl and ModelConverterX v1.4 reported this error: I saw that MCX doesn't create the file .X How can I fix it? Thank you, Matteo
  7. T

    Assigning animation types for fs2004 aircraft

    Hi, I'm trying to convert an aircraft from FS2004 simulator to P3D v4.5 . But That aircraft uses default fs2004 animations such as C_gear. So modelconverterx highlights them red and remove them when exporting causing problems. So I want to assign an animation type for each of that unsupported...
  8. F

    Model Converter X only half model shown in 3D View

    Hello there, when i am opeing the model in mdx i only can see half of it please help me,i use Blender 2.91 and then export with Dae format and only half of the model shown 3D shown in blender
  9. F

    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    I'm in the middle of building Hatfield aerodrome (where I used to work). I've been using MCX to convert models of hangars etc that I built using Sketchup, and Wings3D (I haven't got around to learning modelling in Blender yet). I haven't had any trouble with MCX so far. It's been great for...
  10. OnurDemirci

    P3D v3 : Multiple Issues About Custom Scenery (SketchUp Model) [SOLVED]

    Hi, In the last 4 days I'm trying to add a SketchUp model into Prepar 3D v3. Here is the link for the model : click But no matter how hard I try, I can't resolve some issues: I'm seeing the backside (or inside) of object no matter which angle I look Clouds and lights are always in front of...
  11. F

    P3D v4 Model Converter X viewport not working

    I exported a model via blender2fsx and when i want to apply earth curve correction to the model suddenly mcx viewport become like this.Sometimes after applying the curve correction,itll flicker some broken grey color on the viewport. Im using blender2.79 with blender2p3dfsx 0.9.5 and latest ver...
  12. K

    P3D v4 Exporting model causes part of aircraft invisible.

    Hi, About a week ago I've started experimenting with MCX and thought of using it to add PBR to P3Dv4.5 aircraft models (I know 3DS Max is better but I had issue importing the airplane models into 3DS Max). It works as what I've expected except I noticed there are some models such as the PMDG...
  13. C

    Unable to export an object with ModelCoverterX

    I am trying to export a simple object made with Sketcup to use in Prepar3D V3, and...I can´t. I follow (I guess so) all the steps acording videos and tutorials from internet, but I always get an error message(Attached). So...please, help! I am desperate. I really would like to add some "hand...
  14. M

    Ground polygon not physical

    Hi! I try to make a basic ground polygon with only one texture. I made it in Blender, exported in collada (.dae), then in modelconverter x I exported it into .mdl, then with the ground polygon wizard I exported the mdl to bgl. After it, I put it into my airport scenery with texture of course. I...
  15. D

    Blender to FSX - basic tutorial video.

    Here's a very basic video tutorial on how to make a simple 3-D model in Blender (2.79), add textures and export in Collada format before converting it into a scenery BGL with ModelConverterX (thanks Arno!) and installing in FSX. It's aimed at the enthusiastic newcomer to Blender who wants to...
  16. J

    Volumetric Grass showing when I'm closer to it.

    Hello, guys. Maybe this could be very easy solution to some of you, but I really need your help, if possible. I have created .bgl file of the volumetric grass I need for my airport. It fits almost perfect in some areas. The problem is there, It gets more and more invisible as i'm getting far...
  17. Y

    FSX ModelConverterX - Convert and Place Object Wizard

    the Convert and Place Object Wizard of ModelConverterX i have a problem happened ?
  18. P

    Texture blurred after converting long objects.

    Hi guys, I have some problems with my scenery (as you might have seen already from my variety of posts :P) and I think I have found the biggest problem. If I use Sketchup for modelling and the object is too long, the texture gets all distorted after conversion in MCX. This is the model in...
  19. FlorentAero

    P3D v4 Shadow issue

    Hello ! :) I'm making my first airport with Sketchup and MCX, everything is going well exept one thing .. One of my buildings (of course, the biggest .. xD) doesn't cast or receive ANY shadow but in sketchup and in MCX I'm able to see the shadows, so I don't know where does it come from ! This...
  20. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
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