• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. F

    FSX Ground Polygon Wizard in ModelConverterX – empty bgl?

    I'm in the middle of building Hatfield aerodrome (where I used to work). I've been using MCX to convert models of hangars etc that I built using Sketchup, and Wings3D (I haven't got around to learning modelling in Blender yet). I haven't had any trouble with MCX so far. It's been great for...
  2. OnurDemirci

    P3D v3 : Multiple Issues About Custom Scenery (SketchUp Model) [SOLVED]

    Hi, In the last 4 days I'm trying to add a SketchUp model into Prepar 3D v3. Here is the link for the model : click But no matter how hard I try, I can't resolve some issues: I'm seeing the backside (or inside) of object no matter which angle I look Clouds and lights are always in front of...
  3. F

    P3D v4 Model Converter X viewport not working

    I exported a model via blender2fsx and when i want to apply earth curve correction to the model suddenly mcx viewport become like this.Sometimes after applying the curve correction,itll flicker some broken grey color on the viewport. Im using blender2.79 with blender2p3dfsx 0.9.5 and latest ver...
  4. K

    P3D v4 Exporting model causes part of aircraft invisible.

    Hi, About a week ago I've started experimenting with MCX and thought of using it to add PBR to P3Dv4.5 aircraft models (I know 3DS Max is better but I had issue importing the airplane models into 3DS Max). It works as what I've expected except I noticed there are some models such as the PMDG...
  5. C

    Unable to export an object with ModelCoverterX

    I am trying to export a simple object made with Sketcup to use in Prepar3D V3, and...I can´t. I follow (I guess so) all the steps acording videos and tutorials from internet, but I always get an error message(Attached). So...please, help! I am desperate. I really would like to add some "hand...
  6. M

    Ground polygon not physical

    Hi! I try to make a basic ground polygon with only one texture. I made it in Blender, exported in collada (.dae), then in modelconverter x I exported it into .mdl, then with the ground polygon wizard I exported the mdl to bgl. After it, I put it into my airport scenery with texture of course. I...
  7. D

    Blender to FSX - basic tutorial video.

    Here's a very basic video tutorial on how to make a simple 3-D model in Blender (2.79), add textures and export in Collada format before converting it into a scenery BGL with ModelConverterX (thanks Arno!) and installing in FSX. It's aimed at the enthusiastic newcomer to Blender who wants to...
  8. J

    Volumetric Grass showing when I'm closer to it.

    Hello, guys. Maybe this could be very easy solution to some of you, but I really need your help, if possible. I have created .bgl file of the volumetric grass I need for my airport. It fits almost perfect in some areas. The problem is there, It gets more and more invisible as i'm getting far...
  9. Y

    FSX ModelConverterX - Convert and Place Object Wizard

    the Convert and Place Object Wizard of ModelConverterX i have a problem happened ?
  10. P

    Texture blurred after converting long objects.

    Hi guys, I have some problems with my scenery (as you might have seen already from my variety of posts :P) and I think I have found the biggest problem. If I use Sketchup for modelling and the object is too long, the texture gets all distorted after conversion in MCX. This is the model in...
  11. FlorentAero

    P3D v4 Shadow issue

    Hello ! :) I'm making my first airport with Sketchup and MCX, everything is going well exept one thing .. One of my buildings (of course, the biggest .. xD) doesn't cast or receive ANY shadow but in sketchup and in MCX I'm able to see the shadows, so I don't know where does it come from ! This...
  12. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
  13. Bulent Eroglu

    P3D v4 Only MCX object shown in Sim and not the runways or taxiways.

    Hello, Im very new to this so let me explain it as simplest as I can so that you guys could understand me. So I made a airport in airport design editor with one runway, when I compile it everything is working how it should be runway, taxiway objects are being shown without no problems. So I...
  14. Bungo

    Changing the origin/reference point of imported models

    I have a sketchup model that I exported to DAE and imported into sketchup. The 'origin' or reference point in MCX does not reflect the one set in Sketchup. is it possible to set the origin point and orientation in MCX prior to export? cheers Braedon
  15. S

    FSX SimFly Cox Bazaar (VGCB) HD

    Work in progress for Cox Bazaar Airport, Bangladesh in fsx, fsx se, p3d v3 and above. Cox's Bazar International Airport (IATA: CXB, ICAO: VGCB) is a domestic airport in the resort town of Cox's Bazar, Bangladesh. The airport serves mostly local and foreign tourists.
  16. T

    FSX Running into trouble exporting FSX MDL with ModelConverterX

    (I had originally posted this here before I was kindly shown the correct board dedicated to MCX by Heretic. If a moderator could please delete that thread, I would appreciate it.) Original post Hi all. Hope your day is going well, because mine is filled with frustration... For the past few days...
  17. T

    FSX Having troubleexporting MDL with ModelConverterX

    Hi all. Hope your day is going well, because mine is filled with frustration... For the past few days I have been trying to use ModelConverterX to move the default B737 VC in a freeware 767 I have downloaded. The cockpit is too far back obviously because its a 737 VC being used in a 767. which...
  18. K

    P3D v3 Start MCX from external application

    I want to start MCX as viewer from an external application. It works, I pass the aircraft.cfg file path as parameter. However, I do have 2 questions: could I somehow pass the livery which is displayed after startup (as 2nd parameter). The aircraft.cfg contains multiple liveries and I want to...
  19. T

    FSX [SOLVED] Texture not showing in FSX

    Hi I placed some objects with ADE and now I saw that every face that has the "Materials.dds" texture is not appearing in FSX. Though in the MCX everything is shown correctly. There even is a special thing with the approach lights. You have to distance from the object to see it. With the...
  20. Deano1973

    MCX animations keyframe error SOLVED!

    Hi folks, hope that somebody can help, I'm converting an old FS9 freeware model ( HJG Boeing 707 E-3 AWACS ) to work in FSX and have followed an excellent tutorial to convert several types before now, but this one's got a bug I cannot solve. The issue I have is that when importing into MCX the...