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Invalid file X

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Hi everyone,

I tryed to convert a file .mdl and ModelConverterX v1.4 reported this error:

1617639900347.png


I saw that MCX doesn't create the file .X

How can I fix it?

Thank you,
Matteo
 

arno

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Hi,

I think there is some attach point or texture name in the X file with a weird character, that's probably why xtomdl gives the error.

MCX will cleanup the temp X file automatically, that's why you won't see it.
 
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Hi Arno,

I converted the file with MCX 1.3 and it worked. Now with the 1.4 it doesn't work. I checked if there are some files with weird character but nothing.

Matteo
 

arno

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Version 1.3 is very old, it did not support skin and bone animations for example or many other features. So part of these differences could also affect the error.

But if you have the X file made by version 1.3 and the one made by 1.4 we can maybe compare them to see what the issue is.
 
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Hi Arno,

this is the .x of the version v1.40. I haven't the v1.30 because I change it with the v1.40

This is a temp file beacuse the it doesn't create the final .x file

I tryed with and other file and it works. So I think that is file .mdl the problem
 

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Last edited:

arno

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Hi,

I can confirm I get the same error here. But at first look I see nothing wrong with the X file. I'll see if I can find the cause of the error later.
 

arno

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Hi,

I think the problem is the space that you used in the attachpoint name. When I replace that with an underscore the object compiles fine.
 
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