• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

modelconverterx

  1. Bulent Eroglu

    P3D v4 Texture flickering and shape is not correct as the actual ground polygon.

    Hello, I made a ground polygon using Sketchup and I got few several problems. I can place it correctly without no problems at the location I want but what my main problem is that at the end the GP extends and flickers which makes it look very bad. I dont know if I have any mistakes while...
  2. Bulent Eroglu

    P3D v4 Only MCX object shown in Sim and not the runways or taxiways.

    Hello, Im very new to this so let me explain it as simplest as I can so that you guys could understand me. So I made a airport in airport design editor with one runway, when I compile it everything is working how it should be runway, taxiway objects are being shown without no problems. So I...
  3. Bungo

    Changing the origin/reference point of imported models

    I have a sketchup model that I exported to DAE and imported into sketchup. The 'origin' or reference point in MCX does not reflect the one set in Sketchup. is it possible to set the origin point and orientation in MCX prior to export? cheers Braedon
  4. S

    FSX SimFly Cox Bazaar (VGCB) HD

    Work in progress for Cox Bazaar Airport, Bangladesh in fsx, fsx se, p3d v3 and above. Cox's Bazar International Airport (IATA: CXB, ICAO: VGCB) is a domestic airport in the resort town of Cox's Bazar, Bangladesh. The airport serves mostly local and foreign tourists.
  5. T

    FSX Running into trouble exporting FSX MDL with ModelConverterX

    (I had originally posted this here before I was kindly shown the correct board dedicated to MCX by Heretic. If a moderator could please delete that thread, I would appreciate it.) Original post Hi all. Hope your day is going well, because mine is filled with frustration... For the past few days...
  6. T

    FSX Having troubleexporting MDL with ModelConverterX

    Hi all. Hope your day is going well, because mine is filled with frustration... For the past few days I have been trying to use ModelConverterX to move the default B737 VC in a freeware 767 I have downloaded. The cockpit is too far back obviously because its a 737 VC being used in a 767. which...
  7. K

    P3D v3 Start MCX from external application

    I want to start MCX as viewer from an external application. It works, I pass the aircraft.cfg file path as parameter. However, I do have 2 questions: could I somehow pass the livery which is displayed after startup (as 2nd parameter). The aircraft.cfg contains multiple liveries and I want to...
  8. T

    FSX [SOLVED] Texture not showing in FSX

    Hi I placed some objects with ADE and now I saw that every face that has the "Materials.dds" texture is not appearing in FSX. Though in the MCX everything is shown correctly. There even is a special thing with the approach lights. You have to distance from the object to see it. With the...
  9. Deano1973

    MCX animations keyframe error SOLVED!

    Hi folks, hope that somebody can help, I'm converting an old FS9 freeware model ( HJG Boeing 707 E-3 AWACS ) to work in FSX and have followed an excellent tutorial to convert several types before now, but this one's got a bug I cannot solve. The issue I have is that when importing into MCX the...
  10. UssIowa

    PLEASE HELP! I just need one file converted from OBJ to MDL

    Hi, I'm a volunteer at a museum who's way out of my wheelhouse with this stuff. I've spent the better part of two days trying to convert this OBJ file to MDL to put into airport design editor. This was an MDL file that was converted to OBJ and edited, put the person who did that is on an...
  11. CarlosGabriel

    P3D v3 Unable to import PMDG/A2A .mdl files

    Hello, First of all, thanks for accepting me in the forum. I have been using the ModelConverterX to help with my repaints for around 4 years, have been an amazing tool for me. I'm the owner of BravoZuluStudio - http://bravozulustudio.blogspot.com.br/ 30 days ago, I decide to upgrade to...
  12. DragoB

    FSX Steam Edition, Cannot point MCX to XtoMDL

    Making my first scenery for FSX, and I read up that XtoMDL is not included in the steam SDK. SO I took the advice of Scuffy Duck and downloaded P3D 1.4 version where it is included. The main issue is that MCX does recognize it in the highlighted area but not on the area the pointer is pointing...
  13. S

    Textures cause faces to go invisible when normals appear to be ok.

    Hi. I need some advice. I created a KCMH airport terminal model in Sketchup and put textures on it. was able to export to a .dae file to import to ModelConverterX. Model looks great in ModelConverterX. I convert my textures to .dds and export the model as a .MDL. Then I go to...
  14. J

    Import Error

    Hello all! I have the following error when trying to import my collada file into MCX: An error occured during importing the selected file Message: Argument is out of range. Parameter name: startIndex StackTrace: at System.String.Substring (Int32 startIndex) [0x00000] in <filename...
  15. S

    Bump map and Specular map creation

    I cannot follow the instructions given in fsdeveloper wiki to create a normal map. How to save it in fsx format and how to change the channel colour in gimp?
  16. S

    SimFly Baghdogra X BETA

    Baghdogra VEBD is a airport in India. I have just completed making the beta version of the scenery. Download from the link -http://simflydevelopers.wixsite.com/simflydevelopers/baghdogra-airport-vebd FEATURES- 1. High detailed representation of Baghdoghra Customs Airport (VEBD). 2. Includes...
  17. Mick_S

    FSX MCX: Contact Points Read Correctly?

    Hi All, looking for a way to change exit/door assignments (described in this thread, unfortunately without any hints for a virtually simple change yet) I stumbled upon Arnos tutorial about the aircraft.cfg editor, in which he also shows how to add a new contact point for an exit. Since I'm...
  18. Chris04

    I need to fix this

    Hey everyone. I have been working around this problem, and avoiding it quite frequently, so I have finally decided to fix it. I've been building a few taxiways in Blender. Then converting them to a .dae file. After that I import it into ModelConverterX and apply all the textures and exporting...
  19. Balu0

    FSX Help with correct LOD settigns on custom model

    Hi guys! I'm making a small grass airfield. The runway edges are marked wit barrels painted white. I made a low poly model in gmax (1m x 1m x 1m), exported it, made a library out of it with library creator , placed it in my scene with ADE, and it is there, but I have to get close to see it. I...
  20. lordofwings

    FSX Assign a custom GUID to the model (solved)

    If I recall in previous versions of Model Converter X one used to be able to change the GUID that is assigned to the model. I want my library models to have a specific GUID signature. I created my MDL with the latest version of Model Converter X and when I tried to add the model using Library...
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