Deano1973
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Hi folks, hope that somebody can help,
I'm converting an old FS9 freeware model ( HJG Boeing 707 E-3 AWACS ) to work in FSX and have followed an excellent tutorial to convert several types before now, but this one's got a bug I cannot solve.
The issue I have is that when importing into MCX the aircraft's main undercarriage leg appears to become duplicated at the CofG spot and cannot be removed as highlighting this component using the heircachy tool also highlights the other undercarriage legs, hence my suspicion that it's a duplicate. The nose wheel seems to also be duplicated at the CofG spot also, along with a couple of leading edge flaps.
The result of this is that when exporting to FSX and testing the undercarriage retracts but then pops out after the doors have closed. Likewise, the leading edge flaps retract but then remain out of position, horizontal to the wing
I think I've possibly narrowed it down to a keyframe error in all cases, but I don't see any means of manually editing the keyframes inside MCX - is that possible?
Any help anybody can offer would be much appreciated!
I've overcome most other obstacles so far but this one's got me stumped!
I'm converting an old FS9 freeware model ( HJG Boeing 707 E-3 AWACS ) to work in FSX and have followed an excellent tutorial to convert several types before now, but this one's got a bug I cannot solve.
The issue I have is that when importing into MCX the aircraft's main undercarriage leg appears to become duplicated at the CofG spot and cannot be removed as highlighting this component using the heircachy tool also highlights the other undercarriage legs, hence my suspicion that it's a duplicate. The nose wheel seems to also be duplicated at the CofG spot also, along with a couple of leading edge flaps.
The result of this is that when exporting to FSX and testing the undercarriage retracts but then pops out after the doors have closed. Likewise, the leading edge flaps retract but then remain out of position, horizontal to the wing
I think I've possibly narrowed it down to a keyframe error in all cases, but I don't see any means of manually editing the keyframes inside MCX - is that possible?
Any help anybody can offer would be much appreciated!
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