• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.


  1. SleeveValve

    MSFS Propeller Animation in Blender

    Hi all, I'm having some trouble animating a propeller in Blender. I've successfully animated all of my control surfaces (tested in sim), and tried the same approach to animating the blurred propeller, using the Cessna 152's .xml file as my template. Unlike the control surface animations, the...
  2. Christian Bahr

    MSFS Simple Animation

    Hi! I am currently in the process of adding some of my models to the MFS and that has worked quite well so far. Mostly they are static models without animation, such as the large halls, plants, the tower, etc. But at one point I just get stuck. It's about objects that have animation. Even...
  3. Kirill Konovalov

    P3D v4 No export of the animation.

    Hello everyone! I think it's the first time I talk to you.(maybe not, but it was a lo-ong time ago) I usually prefer to read and listen. But recently I had an issue that I can't solve on my own and I did not find the solution. I have no animation in sim after compilation. No matter how...
  4. B

    FSX:SE Animation working in MCX but not in FSX?

    Hi all, I've been working on adding animations to the fsx default 747-400 VC model. I do this by adding code straight into the .x and .xanim files (I don't use any 3D software. I'm a sucker for punishment). I frequently backup 'versions' of my .x and .xanim files when I work on a project, just...
  5. D

    3DS Max 3ds Buddy Buddy animation issue

    I'm having a really though time animating this object I want those little "blades" to spin 360°. As you can see I set 4 keyframes to have a complete 360° spin. The animation manager looks like this Then I export Test.x and 3ds generates Test.xanim Import in mcx Test.x and I get these errors...
  6. Itay Dorfman

    Animation cant be done properly in blender

    Just watch this video from 1:01:00 https://www.twitch.tv/videos/351844273 and you will understand. The rotation is working propaly.
  7. M

    P3D v4 Rabbit light animation

    Hi, I've been trying to animate the rabbit light in the last days. I run into some problems after exporting. The light doesn't follow what I set up in 3dsmax. My animation is step and works well in 3dsmax and mcx. This is what I've receive in the sim: And this is what I've got in 3dsmax...
  8. Christian Bahr

    P3D v4 Character animation in Prepar3Dv4

    Hello, i just wanted to take the opportunity and show you what is currently possible in the subject of character animation in the P3Dv4. On the occasion of the upcoming Halloween, I have created a small dance choreography at the castle Frankenstein from FTX Germany South. In the video you can...
  9. Albi

    Gmax animation problem (Solved)

    I created a loop animation line in gmax for a bus to follow, it animates fine but when I click Trajectory collapse, the bus snaps to origin/center and moves over there. 0,0 position. Any idea how to solve?
  10. G

    Blender animations with bones problem with FSX

    Hi, I have a link problem between animations (one using bones and another one without bones) for the export to FSX. Everything works correctly under Blender but it's completely erratic under FSX. The export of the animation with bones alone works properly but once bound nothing goes anymore...
  11. H

    Create smoke animation

    I'm looking into making a new smoke animation. It would be a delta wing swirl and what programs allow me to animate this? thanks, Harvey
  12. Michael21

    Problem with simple animation. Bones are moving ok, but mesh (skin) goes crazy.

    Hi guys! Here is the video. That will tell you everything. What i am doing wrong? Thank you in advance for any suggestion.
  13. Ronald

    Tutorial - How to Make an Animated Flag in Blender

    I found a nice tutorial on BlenderGuru.com on how to create an animated flag in Blender: - https://www.blenderguru.com/tutorials/2017/5/14/how-to-make-an-animated-flag Enjoy it
  14. tsgucci

    FSX Jetway 3DS Max Sample file (animated, bones)

    Hi Guys! Does somebody have an animated working example jetway file in 3DS max file? I'm trying to animate our LHBP scenery jetways. I did everything like in the tutorial video on wiki. I could import the object to the FSX but it does not move. I would compare with a working example file...
  15. Deano1973

    P3D v4 Dumb question about nosewheel compression animation

    Hi all, Excuse the daft question, I normally find a solution to problems here in prior threads but I think this time I'm chasing my tail because I have missed something simple. I know that C_Gear is used for both undercarriage retraction ( first 100 frames ) and compression ( second 100 frames...
  16. bigglesworth

    Blender: animation question

    Hi. I've used FSDS for years, but decided to try Blender recently. Everything is going well (I like it a lot) but I'm stuck at getting animations along an oblique angle to work, like the aileron in the screenshot. In FSDS I could easy move the axis to the desired spot along the forward edge, and...
  17. E

    Gmax Export Error

    hey, i was trying to export animated models from gmax, but this time somehow it didnt work and pops an error, anyone can help? thx
  18. H01VE

    skin and bones

    hi mates! Exporting skin and bones simple tests as the Mcx videos (fsx) , bones appear and move on the MCX but mesh keeps still, exporting X, i checked export animations, checked skin… it looked like it was simple am i missing something here?
  19. Jetman

    3dsMax "Populate" function for FSX/P3D

    Hello, does anyone of you know if the 3dsMax populate tool for animated people flows and people animation can be used for FSX/P3D? And if yes: How do I have to tag these animations? I have not seen anything about it so far... Thanks in advance! Have a nice weekend!
  20. spotlope

    Blender animation problem

    I've been doing some testing and research today, and it seems that I'm not completely crazy - there is definitely a problem with how Blender is exporting bone animations. I made a simple test file that uses 3 bones to animate a simple 4-sided column with 6 segments. It wags back and forth...