I think it's the first time I talk to you.(maybe not, but it was a lo-ong time ago) I usually prefer to read and listen. But recently I had an issue that I can't solve on my own and I did not find the solution.
I have no animation in sim after compilation. No matter how...
I've been working on adding animations to the fsx default 747-400 VC model. I do this by adding code straight into the .x and .xanim files (I don't use any 3D software. I'm a sucker for punishment).
I frequently backup 'versions' of my .x and .xanim files when I work on a project, just...
I'm having a really though time animating this object
I want those little "blades" to spin 360°. As you can see I set 4 keyframes to have a complete 360° spin.
The animation manager looks like this
Then I export Test.x and 3ds generates Test.xanim
Import in mcx Test.x and I get these errors...
I've been trying to animate the rabbit light in the last days. I run into some problems after exporting. The light doesn't follow what I set up in 3dsmax. My animation is step and works well in 3dsmax and mcx.
This is what I've receive in the sim:
And this is what I've got in 3dsmax...
Hello, i just wanted to take the opportunity and show you what is currently possible in the subject of character animation in the P3Dv4.
On the occasion of the upcoming Halloween, I have created a small dance choreography at the castle Frankenstein from FTX Germany South. In the video you can...
I created a loop animation line in gmax for a bus to follow, it animates fine but when I click Trajectory collapse, the bus snaps to origin/center and moves over there. 0,0 position.
Any idea how to solve?
I have a link problem between animations (one using bones and another one without bones) for the export to FSX.
Everything works correctly under Blender but it's completely erratic under FSX.
The export of the animation with bones alone works properly but once bound nothing goes anymore...
Does somebody have an animated working example jetway file in 3DS max file?
I'm trying to animate our LHBP scenery jetways. I did everything like in the tutorial video on wiki. I could import the object to the FSX but it does not move.
I would compare with a working example file...
Excuse the daft question, I normally find a solution to problems here in prior threads but I think this time I'm chasing my tail because I have missed something simple.
I know that C_Gear is used for both undercarriage retraction ( first 100 frames ) and compression ( second 100 frames...
Hi. I've used FSDS for years, but decided to try Blender recently. Everything is going well (I like it a lot) but I'm stuck at getting animations along an oblique angle to work, like the aileron in the screenshot. In FSDS I could easy move the axis to the desired spot along the forward edge, and...
Exporting skin and bones simple tests as the Mcx videos (fsx) , bones appear and move on the MCX but mesh keeps still, exporting X, i checked export animations, checked skin… it looked like it was simple
am i missing something here?
does anyone of you know if the 3dsMax populate tool for animated people flows and people animation can be used for FSX/P3D? And if yes: How do I have to tag these animations? I have not seen anything about it so far...
Thanks in advance! Have a nice weekend!
I've been doing some testing and research today, and it seems that I'm not completely crazy - there is definitely a problem with how Blender is exporting bone animations.
I made a simple test file that uses 3 bones to animate a simple 4-sided column with 6 segments. It wags back and forth...
Good evening developers, this is my first post and first job!
I'm creating the airfields in 3DStudio of my club, I would like to know if you can animate the hangar doors.
Create animation 3DStudio is simple, but for the simulator there is a particular procedure? I read the CAT tool but it is...
Hi folks, hope that somebody can help,
I'm converting an old FS9 freeware model ( HJG Boeing 707 E-3 AWACS ) to work in FSX and have followed an excellent tutorial to convert several types before now, but this one's got a bug I cannot solve.
The issue I have is that when importing into MCX the...